hey,

to me it looks like it's a mesh clone with a push and inverted Normals with Backsides transparent. Black constant material on it.
But I might be wrong. ;)

Christian


On 29/10/2015 20:24, Pierre Schiller wrote:
Hello and good day. I came across this video:
https://www.youtube.com/watch?v=D4T1cDJryOI
Which basically shows how the guys on blender are making the realtime outline for a character like Guilty Gear´s game conference exposed.

My question is regarding the method the guys on GG used to make the outline for the character on real time with a texture map. That part I can´t get my head around. Has anyone here on the list boarded this method to create thick-thin lines through a texture map?

I´ve seen the entire GDC video over and over and they don´t (technically) explain on detail how they got it made on softimage. So I thought to share this video if anyone could point me to the right direction.

Thanks
Cheers.
David R.

--
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

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