that's for the outline
On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder <[email protected]> wrote: > hey, > > to me it looks like it's a mesh clone with a push and inverted Normals > with Backsides transparent. Black constant material on it. > But I might be wrong. ;) > > Christian > > > > On 29/10/2015 20:24, Pierre Schiller wrote: > > Hello and good day. I came across this video: > https://www.youtube.com/watch?v=D4T1cDJryOI > Which basically shows how the guys on blender are making the realtime > outline for a character like Guilty Gear´s game conference exposed. > > My question is regarding the method the guys on GG used to make the > outline for the character on real time with a texture map. That part I > can´t get my head around. > Has anyone here on the list boarded this method to create thick-thin lines > through a texture map? > > I´ve seen the entire GDC video over and over and they don´t (technically) > explain on detail how they got it made on softimage. So I thought to share > this video if anyone could point me to the right direction. > > Thanks > Cheers. > David R. > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > >

