that's for the outline

On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder <[email protected]>
wrote:

> hey,
>
> to me it looks like it's a mesh clone with a push and inverted Normals
> with Backsides transparent. Black constant material on it.
> But I might be wrong. ;)
>
> Christian
>
>
>
> On 29/10/2015 20:24, Pierre Schiller wrote:
>
> Hello and good day. I came across this video:
> https://www.youtube.com/watch?v=D4T1cDJryOI
> Which basically shows how the guys on blender are making the realtime
> outline for a character like Guilty Gear´s game conference exposed.
>
> My question is regarding the method the guys on GG used to make the
> outline for the character on real time with a texture map. That part I
> can´t get my head around.
> Has anyone here on the list boarded this method to create thick-thin lines
> through a texture map?
>
> I´ve seen the entire GDC video over and over and they don´t (technically)
> explain on detail how they got it made on softimage. So I thought to share
> this video if anyone could point me to the right direction.
>
> Thanks
> Cheers.
> David R.
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
>

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