You probably where already considering this, but go with ssd for your hard
drive, it will be worth it.

On 5 November 2015 at 14:29, Saeed Kalhor <[email protected]> wrote:

> Oh i forget this, CUDA cores are very important for GPU rendering and
> simulations (dynamic and particles).
> Try to buy a graphic with more CUDA cores, for example GTX970 has 1664
> cores and GTX960 has 1024 cores so with GTX970 you will have around 40%
> more performance than GTX960 in rendering and simulations.
>
> On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor <[email protected]> wrote:
>
>> *​1) A co-worker told me some cards are more into DirectX and some other
>>> are more into OpenGL, is that true?*
>>
>>
>> A very old and outdated fact, the new graphic cards supporting both of
>> them well.
>>
>> *2) Are these 2 standards into the hardware or are they only software
>>> based?*
>>
>>
>> They are into hardware, DirectX software is a framework to access it
>> directly. So if you buy a dx10 graphic you will not have options of dx12.
>>
>> *3) For 3d apps, what's more used, Open GL or Direct X?*
>>
>>
>> Most of them use OpenGL. The only software I saw to use DX is 3dsMax.
>>
>> Go for a recent graphic like that Leonard said. And if you can buy a
>> graphic with or more than 4 GIG ram, in the future you will be happy to use
>> it for GPU rendering ;)
>>
>>
>>
>> On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch <[email protected]>
>> wrote:
>>
>>> Opengl performance really isn't neutered in modern Nvidia cards and when
>>> it comes to dedicated graphics in a laptop, their GeForce M cards are the
>>> only option anyway.
>>> They are good too.
>>> The newest generation of mobile GPUs from Nvidia is much closer to their
>>> desktop counterparts than previous generations while also having
>>> excellently low power consumption.
>>> If as a 3D artist or as a gamer you want to get a powerful laptop, you
>>> should buy a laptop with one of these 3 cards:
>>> GeForce 960m cheapest option with good value.
>>> GeForce 970m best value and not too expensive
>>> GeForce 980m pretty incredible performance at a very high premium.
>>> Don't buy a 940m or 950m, they are not worth it and are closer to
>>> integrated graphics than to other dedicated ones.
>>>
>>> These days you also often have the option of getting laptops with SLI
>>> configurations (two cards).
>>> So you can get a laptop with 2 960ms that has similar horsepower to one
>>> with a more expensive 980m.
>>> I would advise against buying those kinds of setups for 3D artists, as
>>> most of our software can't make use of two cards (except for Redshift).
>>>
>>> If you want to spend a lot of money, better get a 970m or 980m.
>>> On Nov 5, 2015 14:43, "Sebastien Sterling" <[email protected]>
>>> wrote:
>>>
>>>> Nvidia seems to be the flavor in most places, i wonder if the
>>>> difference is between their buisness range Quadro cards and there gaming
>>>> range GeForce/Titan, the later which i imagine being gaming cards would
>>>> have to be good at dealing with directX...
>>>>
>>>> On 5 November 2015 at 11:28, David Saber <[email protected]> wrote:
>>>>
>>>>> Halo!
>>>>>
>>>>> I'm gonna buy a new laptop so I was wondering what's the right graphic
>>>>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
>>>>> questions if you don't mind:
>>>>> 1) A co-worker told me some cards are more into DirectX and some other
>>>>> are more into OpenGL, is that true?
>>>>> 2) Are these 2 standards into the hardware or are they only software
>>>>> based?
>>>>> 3) For 3d apps, what's more used, Open GL or Direct X?
>>>>>
>>>>> Thanks : )
>>>>> David
>>>>>
>>>>
>>>>
>>
>

Reply via email to