You probably where already considering this, but go with ssd for your hard drive, it will be worth it.
On 5 November 2015 at 14:29, Saeed Kalhor <[email protected]> wrote: > Oh i forget this, CUDA cores are very important for GPU rendering and > simulations (dynamic and particles). > Try to buy a graphic with more CUDA cores, for example GTX970 has 1664 > cores and GTX960 has 1024 cores so with GTX970 you will have around 40% > more performance than GTX960 in rendering and simulations. > > On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor <[email protected]> wrote: > >> *1) A co-worker told me some cards are more into DirectX and some other >>> are more into OpenGL, is that true?* >> >> >> A very old and outdated fact, the new graphic cards supporting both of >> them well. >> >> *2) Are these 2 standards into the hardware or are they only software >>> based?* >> >> >> They are into hardware, DirectX software is a framework to access it >> directly. So if you buy a dx10 graphic you will not have options of dx12. >> >> *3) For 3d apps, what's more used, Open GL or Direct X?* >> >> >> Most of them use OpenGL. The only software I saw to use DX is 3dsMax. >> >> Go for a recent graphic like that Leonard said. And if you can buy a >> graphic with or more than 4 GIG ram, in the future you will be happy to use >> it for GPU rendering ;) >> >> >> >> On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch <[email protected]> >> wrote: >> >>> Opengl performance really isn't neutered in modern Nvidia cards and when >>> it comes to dedicated graphics in a laptop, their GeForce M cards are the >>> only option anyway. >>> They are good too. >>> The newest generation of mobile GPUs from Nvidia is much closer to their >>> desktop counterparts than previous generations while also having >>> excellently low power consumption. >>> If as a 3D artist or as a gamer you want to get a powerful laptop, you >>> should buy a laptop with one of these 3 cards: >>> GeForce 960m cheapest option with good value. >>> GeForce 970m best value and not too expensive >>> GeForce 980m pretty incredible performance at a very high premium. >>> Don't buy a 940m or 950m, they are not worth it and are closer to >>> integrated graphics than to other dedicated ones. >>> >>> These days you also often have the option of getting laptops with SLI >>> configurations (two cards). >>> So you can get a laptop with 2 960ms that has similar horsepower to one >>> with a more expensive 980m. >>> I would advise against buying those kinds of setups for 3D artists, as >>> most of our software can't make use of two cards (except for Redshift). >>> >>> If you want to spend a lot of money, better get a 970m or 980m. >>> On Nov 5, 2015 14:43, "Sebastien Sterling" <[email protected]> >>> wrote: >>> >>>> Nvidia seems to be the flavor in most places, i wonder if the >>>> difference is between their buisness range Quadro cards and there gaming >>>> range GeForce/Titan, the later which i imagine being gaming cards would >>>> have to be good at dealing with directX... >>>> >>>> On 5 November 2015 at 11:28, David Saber <[email protected]> wrote: >>>> >>>>> Halo! >>>>> >>>>> I'm gonna buy a new laptop so I was wondering what's the right graphic >>>>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some >>>>> questions if you don't mind: >>>>> 1) A co-worker told me some cards are more into DirectX and some other >>>>> are more into OpenGL, is that true? >>>>> 2) Are these 2 standards into the hardware or are they only software >>>>> based? >>>>> 3) For 3d apps, what's more used, Open GL or Direct X? >>>>> >>>>> Thanks : ) >>>>> David >>>>> >>>> >>>> >> >

