For what I understood it first renders a cubic view from the camera point then uses some stitching libraries to spit out a panoramic image
On Mon, Nov 16, 2015 at 9:19 PM, Rob Chapman <[email protected]> wrote: > as fa as am aware its an opengl renderer for previz purposes and output is > in a variety of pre stitched formats as image files which are viewed in an > appropriate vr viewer > > *"When a render is complete it can be viewed in the Softimage Flipbook or > standard professional image viewers like RV or djv_view; in specialist VR > viewers like DomeViewer or Whirligig; or via an Oculus Rift."* > > On 16 November 2015 at 21:03, Steven Caron <[email protected]> wrote: > >> Does it render 360 pano directly in the viewport? Or does it render to >> disk smaller frames and show you the stitched result? >> >> *written with my thumbs >> On Nov 16, 2015 10:10 AM, "Nuno Conceicao" <[email protected]> >> wrote: >> >>> Yeap, I was contacted by Andrew, because he also saw my posts. >>> I ended up beta testing his plugin, so yes, it pretty much does what I >>> was asking on the list a few weeks ago. >>> >>> Cheers >>> >>> Nuno >>> >>> >>> On Mon, Nov 16, 2015 at 4:10 PM, Jason S <[email protected]> wrote: >>> >>>> Nuno? doesn't this sound like exactly what you were looking for? >>>> >>>> On 10/11/15 18:27, Nuno Conceicao wrote: ... assuming I get someone >>>> with some good coding experience if its possible to actually write a >>>> plugin/viewport shader or whatnot in order to enable the possibility of >>>> doing panoramic (up to 360 degree) realtime previews. >>>> Article quote: >>>> *PlayblastVR for Softimage is intended to create fast OpenGL-based >>>> previz renders of VR scenes.* >>>> >>>> *It can render standard Softimage scene elements including animated >>>> polygon and NURBS geometry, lights, effects created with Softimage’s ICE >>>> system, hair and fur, cloth and procedural shading networks.* >>>> >>>> Could you post other wishes? ¦P >>>> >>>> >>>> On 11/16/15 10:12, Andres Stephens wrote: >>>> >>>> >>>> >>>> >>>> I agree. >>>> >>>> >>>> >>>> -------- Original message -------- >>>> From: Mirko Jankovic <[email protected]> >>>> <[email protected]> >>>> Date: 16/11/2015 06:01 (GMT-05:00) >>>> To: [email protected] >>>> Subject: Re: ahem...... >>>> >>>> YES!!!! thank you for link! >>>> just the thing I'm looking in rght now, s6 is here, watiing on GearVR >>>> and dusted of DK1 heeh. >>>> Thsi is perfect timing and fantastic to keep SI rolling for years to >>>> come. >>>> >>>> Thanks for post and cheers to developers :) >>>> >>>> On Mon, Nov 16, 2015 at 11:27 AM, adrian wyer < >>>> [email protected]> wrote: >>>> >>>> >>>> http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so >>>> ftimage/ >>>> <http://www.cgchannel.com/2015/11/andrew-hazelden-releases-playblastvr-for-so%0Aftimage/> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> ".......the release is testament to the continuing activity in the >>>> Softimage >>>> user community, even 18 months after Autodesk officially stopped >>>> developing >>>> the software." >>>> >>>> >>>> >>>> Adrian Wyer >>>> Fluid Pictures >>>> 75-77 Margaret St. >>>> London >>>> W1W 8SY >>>> ++44(0) 207 580 0829 >>>> >>>> >>>> [email protected] >>>> <blocked::blocked::blocked::blocked::blocked::mailto: >>>> adrian.wyer@fluid-pictu >>>> res.com> >>>> >>>> www.fluid-pictures.com >>>> <blocked::blocked::blocked::blocked::blocked:: >>>> http://www.fluid-pictures.com/ >>>> > >>>> >>>> >>>> >>>> Fluid Pictures Limited is registered in England and Wales. >>>> Company number:5657815 >>>> VAT number: 872 6893 71 >>>> >>>> >>>> >>>> >>>> >>>> >>> >

