heh Softimage man Softimage... nothing will replace it fully in years to
come so instead of wasting time do some real work ;)

Totally agree with it !
I spent 3 month to mimic my XSI config & tools in Maya. To do so i should
learn Python, MEL, QT, C++ etc. To make exact the same in Modo i should
learn only Python but in most cases all "interaction" configuration are
available through GUI. Thats one of the benefits of Modo: it can be used
from a box with minimal amount of additional scripts.
This pic speaks for its self: http://i.imgur.com/pqJLAdB.jpg
But still Modo 901 release was so buggy. It also have to bulky "center"
system, didn't have "Local" and "Move independent in local" system,
selection problems, bad taut realisation, and so on. On other hand it have
great retopology tool, projection, shrink&wrap etc.

But only XSI have this awesome bevel. So the best modeling stack still in
XSI in most cases becase it have best native modelling basis. It have
greate selection realisation, it have greate CENTER logic realisation,
independent component movement, greate LOCAL logic, pick reference (that
wasn't in maya until 2015 SP2 release and still didn't work well in Modo),
bevel, power extrude, etc.
And i hope we soon would have great retopology tool by Angel07 or some
other realisation build with Fabric.

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