Sorry Ognjen, we were specifically talking about animation. Rendering is
definitely an area where it needs work.

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:

> >I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> -Setting up render passes.
> -Getting maya ipr to render correct camera :D
>
> On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens <drais...@outlook.com>
> wrote:
>
>> I would say so. They are similar now though.  SI's animation clip editor
>> is still more feature packed than Mayas (well by comparing the
>> documentation). Both have animation layers, keysets, dynamic fcurves,
>> dopesheet, editable keyframes on a timeline? (Softimage only?).. I would
>> say softimage animation actually has an upper edge over Maya, mainly
>> because of nondestructive keyable operators and attributes.. But they are
>> similar. Which came first, I would say XSI.. If I recall, Alias Maya
>> incorporated Softimage animation tools after being bought..?
>>
>> Could be wrong, but interesting thought. Softimage being innovative when
>> it comes to animation.
>>
>>
>>
>>
>> -------- Original message --------
>> From: Eric Thivierge <ethivie...@gmail.com>
>> Date: 23/11/2015 11:53 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Have a question an alternative tool
>>
>> Then I ask you, what was different between the Softimage animation tools
>> and Maya animation tools? Could you say that Softimage was innovating in
>> that area?
>>
>> Eric T.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com>
>> wrote:
>>
>> To me, the words "industry standard" means no innovation in over a decade.
>> Photoshop, industry standard.
>> Renderman, industry standard.
>> Maya, industry standard.
>>
>> ------------------------------
>> From: ethivie...@gmail.com
>> Date: Mon, 23 Nov 2015 10:42:12 -0500
>> Subject: Re: Have a question an alternative tool
>> To: softimage@listproc.autodesk.com
>>
>> I'd like to know a concrete example of where you had to do something that
>> took significantly more time and more people for every day tasks. :)
>>
>> Eric T.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>> agree about moving on but for the time being if for the same task in
>> softimage you can do alone and in 4 days and in maya or anything else  you
>> need 3 more guys and double or more time...
>> anyway I will shut up now :)
>>
>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com>
>> wrote:
>>
>> Hey Dan! Long time no see! :)
>>
>> >From my point of view Maya still seems the best choice. They're working
>> to push the Game pipeline / integration stuff more and more and their
>> animation tools are the industry standard. I don't really have experience
>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>> have a lot of tools / options from what I saw from the motion graphics
>> folks I know.
>>
>> Sticking with Softimage for the time being is OK in my opinion, as long
>> as you're training up on another Software as new technologies and tools
>> won't be available for Softimage moving forward.
>>
>> Best,
>> Eric T.
>>
>>
>>
>>
>>
>

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