I've been using ICE scatter tools and motion tools, and  I've found some fun  
vertex geometry caching to Direct X 11 gpu renderer from Softimage that is fun 
to use . I would like to render my instanced things, but I first need to 
convert them to polygon meshes, and assign them UVs and materials. 
I have used Create Polygon Mesh from Instance compound found in the SI 
community forums. I got it working like a charm after some effort. But now I 
have found the new meshes have no UVs. It has material IDs assigned via ICE, 
but no real UVs or material clusters...  Which I need. 
Is there a better way to convert instances that have UVs and materials into 
meshes with UVs and materials? 
Or is there a way to convert a material ID into a polygon cluster and/or 
something like a material with the instanced object UV transferred over? 
Or is there a way to scatter and manipulate geometry using geometry latched to 
particles but no instances, with the geometry (and their UVs and material) 
directly? 
Some pointers would be greatly appreciated... 
Thanks!
-Draise

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