I've been using ICE scatter tools and motion tools, and I've found some fun
vertex geometry caching to Direct X 11 gpu renderer from Softimage that is fun
to use . I would like to render my instanced things, but I first need to
convert them to polygon meshes, and assign them UVs and materials.
I have used Create Polygon Mesh from Instance compound found in the SI
community forums. I got it working like a charm after some effort. But now I
have found the new meshes have no UVs. It has material IDs assigned via ICE,
but no real UVs or material clusters... Which I need.
Is there a better way to convert instances that have UVs and materials into
meshes with UVs and materials?
Or is there a way to convert a material ID into a polygon cluster and/or
something like a material with the instanced object UV transferred over?
Or is there a way to scatter and manipulate geometry using geometry latched to
particles but no instances, with the geometry (and their UVs and material)
directly?
Some pointers would be greatly appreciated...
Thanks!
-Draise
Sent from my Samsung device