EM Topolizer 2 is the best.
http://www.mootzoid.com/plugin/emtopolizer2

Or you can try Save Render Mesh
http://www.andynicholas.com/?p=57
You have to use MR with Save Render Mesh to get the geometry out of
Softimage.

On Fri, Dec 4, 2015 at 10:07 PM, Andres Stephens <[email protected]>
wrote:

> I've been using ICE scatter tools and motion tools, and  I've found some
> fun  vertex geometry caching to Direct X 11 gpu renderer from Softimage
> that is fun to use . I would like to render my instanced things, but I
> first need to convert them to polygon meshes, and assign them UVs and
> materials.
>
> I have used Create Polygon Mesh from Instance compound found in the SI
> community forums. I got it working like a charm after some effort. But now
> I have found the new meshes have no UVs. It has material IDs assigned via
> ICE, but no real UVs or material clusters...  Which I need.
>
> Is there a better way to convert instances that have UVs and materials
> into meshes with UVs and materials?
>
> Or is there a way to convert a material ID into a polygon cluster and/or
> something like a material with the instanced object UV transferred over?
>
> Or is there a way to scatter and manipulate geometry using geometry
> latched to particles but no instances, with the geometry (and their UVs and
> material) directly?
>
> Some pointers would be greatly appreciated...
>
> Thanks!
>
> -Draise
>
>
> Sent from my Samsung device
>

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