EM Topolizer 2 is the best. http://www.mootzoid.com/plugin/emtopolizer2
Or you can try Save Render Mesh http://www.andynicholas.com/?p=57 You have to use MR with Save Render Mesh to get the geometry out of Softimage. On Fri, Dec 4, 2015 at 10:07 PM, Andres Stephens <[email protected]> wrote: > I've been using ICE scatter tools and motion tools, and I've found some > fun vertex geometry caching to Direct X 11 gpu renderer from Softimage > that is fun to use . I would like to render my instanced things, but I > first need to convert them to polygon meshes, and assign them UVs and > materials. > > I have used Create Polygon Mesh from Instance compound found in the SI > community forums. I got it working like a charm after some effort. But now > I have found the new meshes have no UVs. It has material IDs assigned via > ICE, but no real UVs or material clusters... Which I need. > > Is there a better way to convert instances that have UVs and materials > into meshes with UVs and materials? > > Or is there a way to convert a material ID into a polygon cluster and/or > something like a material with the instanced object UV transferred over? > > Or is there a way to scatter and manipulate geometry using geometry > latched to particles but no instances, with the geometry (and their UVs and > material) directly? > > Some pointers would be greatly appreciated... > > Thanks! > > -Draise > > > Sent from my Samsung device >

