Hi, Anyone get Maya 2016 to work on Centos 6.7? The splash paints but never gets beyond the automatic crash error reporting (which I have sent).
I get this from command line: /usr/autodesk/maya/bin/maya Stack trace: /lib64/libc.so.6() [0x30496326a0] OGS::Devices::GL3FunctionTable::populate() OGS::Devices::GL3Context::PopulateFunctionTable(OGS::Devices::ACreationParameters const*) OGS::Devices::VirtualDeviceGL3::CreateDevice(OGS::Devices::ACreationParameters const*) OGS::Devices::Sys::CreateVirtualDevice(OGS::Devices::ACreationParameters*) OGSRenderer::initializeOGSDevice(OGS::Objects::UString*, int) OGSMayaRenderer::initialize(OGSRenderer::DeviceAPI, int, void*, void*, void*, bool) OGSMayaBridge::CreateOGSRenderer() OGSMayaBaseRenderer::initialize() OGSViewportRenderer::initialize() OGSMayaBridge::Create3DViewportRenderer() /usr/autodesk/maya/bin/maya.bin() [0x41704b] Tapplication::start() /usr/autodesk/maya/bin/maya.bin() [0x40e6ff] main __libc_start_main /usr/autodesk/maya/bin/maya.bin() [0x40debd] Fatal Error. Attempting to save in /usr/tmp/hkatz.20151210.0033.ma Writing crash report in /usr/tmp/hkatz.20151210.0033.crash hkatz@verbier[999 00:33:25]: <unknown program name>(31704)/ ClientApp::doIt: Creating ClientApp /usr/bin/xdg-open: line 329: 31704 Segmentation fault (core dumped) kde-open "$1" Here's what's under the hood: System is Supermicro superworkstation 7038A-I with dual xeon 8C E5-2630V3, 32 Gb RAM, GFX card is PNY Quadro K4200 4Gb, O/S is Centos 6.7. Am opening a case with support. Thanks, Henry

