Hi,

Anyone get Maya 2016 to work on Centos 6.7? The splash paints but never
gets beyond the automatic crash error reporting (which I have sent).

I get this from command line:

/usr/autodesk/maya/bin/maya

Stack trace:
  /lib64/libc.so.6() [0x30496326a0]
  OGS::Devices::GL3FunctionTable::populate()
 
OGS::Devices::GL3Context::PopulateFunctionTable(OGS::Devices::ACreationParameters
const*)
 
OGS::Devices::VirtualDeviceGL3::CreateDevice(OGS::Devices::ACreationParameters
const*)
  OGS::Devices::Sys::CreateVirtualDevice(OGS::Devices::ACreationParameters*)
  OGSRenderer::initializeOGSDevice(OGS::Objects::UString*, int)
  OGSMayaRenderer::initialize(OGSRenderer::DeviceAPI, int, void*, void*,
void*, bool)
  OGSMayaBridge::CreateOGSRenderer()
  OGSMayaBaseRenderer::initialize()
  OGSViewportRenderer::initialize()
  OGSMayaBridge::Create3DViewportRenderer()
  /usr/autodesk/maya/bin/maya.bin() [0x41704b]
  Tapplication::start()
  /usr/autodesk/maya/bin/maya.bin() [0x40e6ff]
  main
  __libc_start_main
  /usr/autodesk/maya/bin/maya.bin() [0x40debd]

Fatal Error. Attempting to save in /usr/tmp/hkatz.20151210.0033.ma
Writing crash report in /usr/tmp/hkatz.20151210.0033.crash
hkatz@verbier[999 00:33:25]: <unknown program name>(31704)/
ClientApp::doIt: Creating ClientApp
/usr/bin/xdg-open: line 329: 31704 Segmentation fault      (core dumped)
kde-open "$1"

Here's what's under the hood:

System is Supermicro superworkstation 7038A-I with dual xeon 8C
E5-2630V3, 32 Gb RAM, GFX card is PNY Quadro K4200 4Gb, O/S is Centos 6.7.

Am opening a case with support.

Thanks,
Henry




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