I am trying to initiate particle emission from the volume of an object by
intersecting it with a different object, so I can gr a dually expand the
volume from which particles are emitted. Much like when an object collides
with another and subsequently breaks into particles in slowmotion, starting
from the point of impact.

I have checked example scenes and currently I am trying spawning when
particles are inside a volume, but I can't figure out how to only emit
particles when the emitter intersects with another object. I am guessing I
need to use a state machine, but have yet to figure out how to make it
start an emission rather than change parameters on existing particles or
control spawning.

Any pointers or examples are most welcome :)


Thanks
Morten

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