Sweet...figured there had to be a way!

Thanks Nicolas.

On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]> wrote:

> I usually use the builtin function from the bonus tools for correctives.
> There is also a free plugin ( called Shapes if I remember correclty ) to
> create them.
>
> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA>
>
> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>:
>
>> Just getting on the Maya band wagon now. Bah.
>>
>> So I'm animating something as I typically would in Softimage. Sometimes I
>> might need a shape to fix something...a pose or a joint. Grab the Geo save
>> a few shape keys in secondary modeling and done.
>>
>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>
>> This Maya rigger I'm working with gave me this convoluted process to make
>> shapes on the fly...hardly on the fly....I had to take notes! Is there not
>> another way...even if there's a script or plugin? Excuse me but I'm new to
>> the Maya madness.
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>          <https://www.facebook.com/someonescousin/>
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>>
>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

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