Sweet...figured there had to be a way! Thanks Nicolas.
On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]> wrote: > I usually use the builtin function from the bonus tools for correctives. > There is also a free plugin ( called Shapes if I remember correclty ) to > create them. > > Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA> > > 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>: > >> Just getting on the Maya band wagon now. Bah. >> >> So I'm animating something as I typically would in Softimage. Sometimes I >> might need a shape to fix something...a pose or a joint. Grab the Geo save >> a few shape keys in secondary modeling and done. >> >> Even in Max on a rigged character. Add an Edit poly and away you go. >> >> This Maya rigger I'm working with gave me this convoluted process to make >> shapes on the fly...hardly on the fly....I had to take notes! Is there not >> another way...even if there's a script or plugin? Excuse me but I'm new to >> the Maya madness. >> >> -- >> >> Chris Johnson | www.someonescousin.com | 416.473.1624 >> >> <https://www.facebook.com/someonescousin/> >> <https://instagram.com/someonescousinofficial/> >> <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin> >> >> >> > -- Chris Johnson | www.someonescousin.com | 416.473.1624 <https://www.facebook.com/someonescousin/> <https://instagram.com/someonescousinofficial/> <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin>

