ditto....not even gonna watch the video. ; )

On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling <
[email protected]> wrote:

> Joe Alter used to sell a plug-in like this.
>
> https://www.youtube.com/watch?v=yuiB1Rv75O8
>
> Not that i want to give Joe Alter the business not after what he did to
> Yeti.
>
> On 15 December 2015 at 20:06, Eugene Flormata <[email protected]> wrote:
>
>> https://www.youtube.com/watch?v=HLqYZcAfYfE
>>
>> I used this on a animation match move
>> maya 2016  shape editor, works great with the new sculpt brushes.
>> the trick is you have to move the slider till it's above 0, otherwise
>> when you move the animation slider the edit button will stay greyed out.
>> making me think it was disabled. I lost 2 days of work due to that UI "maya
>> feature". wanted to hang myself.
>>
>> the sculpt brushes are good though. and the editor is kinda like xsi's
>> shape manager. it;s even on the frame you create it, so it's not like a
>> weird tangent based off the bind pose.
>>
>>
>>
>> On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <[email protected]>
>> wrote:
>>
>>> No problem, I was also struggling with correctives and rely on scripts
>>> most of the time.
>>>
>>> Too bad that that tool is basically hidden inside an addon to the
>>> software itself...perfectly logical
>>>
>>> 2015-12-15 16:20 GMT+01:00 Chris Johnson <[email protected]>:
>>>
>>>> Sweet...figured there had to be a way!
>>>>
>>>> Thanks Nicolas.
>>>>
>>>> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]>
>>>> wrote:
>>>>
>>>>> I usually use the builtin function from the bonus tools for
>>>>> correctives.
>>>>> There is also a free plugin ( called Shapes if I remember correclty )
>>>>> to create them.
>>>>>
>>>>> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA>
>>>>>
>>>>> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>:
>>>>>
>>>>>> Just getting on the Maya band wagon now. Bah.
>>>>>>
>>>>>> So I'm animating something as I typically would in Softimage.
>>>>>> Sometimes I might need a shape to fix something...a pose or a joint. Grab
>>>>>> the Geo save a few shape keys in secondary modeling and done.
>>>>>>
>>>>>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>>>>>
>>>>>> This Maya rigger I'm working with gave me this convoluted process to
>>>>>> make shapes on the fly...hardly on the fly....I had to take notes! Is 
>>>>>> there
>>>>>> not another way...even if there's a script or plugin? Excuse me but I'm 
>>>>>> new
>>>>>> to the Maya madness.
>>>>>>
>>>>>> --
>>>>>>
>>>>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>>>>
>>>>>>          <https://www.facebook.com/someonescousin/>
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>>
>>>>          <https://www.facebook.com/someonescousin/>
>>>> <https://instagram.com/someonescousinofficial/>
>>>> <https://twitter.com/someonescousin>
>>>> <http://vimeo.com/someonescousin>
>>>>
>>>>
>>>>
>>>
>>
>


-- 

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