ditto....not even gonna watch the video. ; ) On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling < [email protected]> wrote:
> Joe Alter used to sell a plug-in like this. > > https://www.youtube.com/watch?v=yuiB1Rv75O8 > > Not that i want to give Joe Alter the business not after what he did to > Yeti. > > On 15 December 2015 at 20:06, Eugene Flormata <[email protected]> wrote: > >> https://www.youtube.com/watch?v=HLqYZcAfYfE >> >> I used this on a animation match move >> maya 2016 shape editor, works great with the new sculpt brushes. >> the trick is you have to move the slider till it's above 0, otherwise >> when you move the animation slider the edit button will stay greyed out. >> making me think it was disabled. I lost 2 days of work due to that UI "maya >> feature". wanted to hang myself. >> >> the sculpt brushes are good though. and the editor is kinda like xsi's >> shape manager. it;s even on the frame you create it, so it's not like a >> weird tangent based off the bind pose. >> >> >> >> On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <[email protected]> >> wrote: >> >>> No problem, I was also struggling with correctives and rely on scripts >>> most of the time. >>> >>> Too bad that that tool is basically hidden inside an addon to the >>> software itself...perfectly logical >>> >>> 2015-12-15 16:20 GMT+01:00 Chris Johnson <[email protected]>: >>> >>>> Sweet...figured there had to be a way! >>>> >>>> Thanks Nicolas. >>>> >>>> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <[email protected]> >>>> wrote: >>>> >>>>> I usually use the builtin function from the bonus tools for >>>>> correctives. >>>>> There is also a free plugin ( called Shapes if I remember correclty ) >>>>> to create them. >>>>> >>>>> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA> >>>>> >>>>> 2015-12-15 15:47 GMT+01:00 Chris Johnson <[email protected]>: >>>>> >>>>>> Just getting on the Maya band wagon now. Bah. >>>>>> >>>>>> So I'm animating something as I typically would in Softimage. >>>>>> Sometimes I might need a shape to fix something...a pose or a joint. Grab >>>>>> the Geo save a few shape keys in secondary modeling and done. >>>>>> >>>>>> Even in Max on a rigged character. Add an Edit poly and away you go. >>>>>> >>>>>> This Maya rigger I'm working with gave me this convoluted process to >>>>>> make shapes on the fly...hardly on the fly....I had to take notes! Is >>>>>> there >>>>>> not another way...even if there's a script or plugin? Excuse me but I'm >>>>>> new >>>>>> to the Maya madness. >>>>>> >>>>>> -- >>>>>> >>>>>> Chris Johnson | www.someonescousin.com | 416.473.1624 >>>>>> >>>>>> <https://www.facebook.com/someonescousin/> >>>>>> <https://instagram.com/someonescousinofficial/> >>>>>> <https://twitter.com/someonescousin> >>>>>> <http://vimeo.com/someonescousin> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> Chris Johnson | www.someonescousin.com | 416.473.1624 >>>> >>>> <https://www.facebook.com/someonescousin/> >>>> <https://instagram.com/someonescousinofficial/> >>>> <https://twitter.com/someonescousin> >>>> <http://vimeo.com/someonescousin> >>>> >>>> >>>> >>> >> > -- Chris Johnson | www.someonescousin.com | 416.473.1624 <https://www.facebook.com/someonescousin/> <https://instagram.com/someonescousinofficial/> <https://twitter.com/someonescousin> <http://vimeo.com/someonescousin>

