But you can set up RR to work per GPU though, right Tim? Could you
elaborate about how the 4 card systems are setup?

On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris <[email protected]> wrote:

> This is the thread I was talking about, haven't heard back on how is done
> yet though.
>
> https://www.redshift3d.com/forums/viewthread/5658/
>
>
>
> On 19 January 2016 at 19:39, Leoung O'Young <[email protected]> wrote:
>
>> We are using rr v7.0.16 and it is not implemented in this version.
>> It is not a problem for us at the moment since we only have 2 GPU per
>> machine.
>>
>>
>>
>> On 19/01/2016 2:20 PM, Matt Morris wrote:
>>
>> I'm sure there was a post on the redshift forum from someone who had
>> managed to get RR7 working with jobs per gpu, but it sounded like it needed
>> a bit of time to get it right, and conversations with Holger.
>>
>> On 19 January 2016 at 19:13, Dan Yargici <[email protected]> wrote:
>>
>>> Might want to double check with Holger first, I may be wrong about RR.
>>>
>>> DAN
>>> On 19 Jan 2016 6:59 pm, "Tony Bexley" <[email protected]> wrote:
>>>
>>>> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
>>>> upgrade to 7 so we can have multiple render nodes on machines.
>>>>
>>>> Guess I better talk to the bossman and see about getting a license
>>>> upgrade.
>>>>
>>>> Thanks Tim!
>>>>
>>>> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
>>>> <[email protected]>[email protected]> wrote:
>>>>
>>>>> We settled on 2GPUs for most machines. A couple have 3. Workstations
>>>>> have 1. Like Matt and Mirko said, because of non-linear performance, 
>>>>> you'll
>>>>> need to determine at what point you want to parallelize.
>>>>>
>>>>> And yes, you can have a machine with 4 cards, and 4 instances of RS
>>>>> each rendering on a separate card. However, be advised that all 4 
>>>>> instances
>>>>> of RS/XSI will pull from shared resources like the CPU and system RAM.
>>>>>
>>>>> If you can swing Titan Xs, their 12GB of vram make a huge difference
>>>>> in performance, even if the specs of the card itself might not seem as
>>>>> appealing as the 908Ti.
>>>>>
>>>>> -Tim
>>>>>
>>>>>
>>>>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>>>>
>>>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>>>> gpu.
>>>>>
>>>>> On 19 January 2016 at 00:39, Artur Woźniak < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> SO the question.
>>>>>> How do you setup your farm. Which is better? Multiple cards per frame
>>>>>> or a card per frame?
>>>>>>
>>>>>> Artur
>>>>>>
>>>>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>>>>>> <[email protected]>[email protected]>:
>>>>>>
>>>>>>> We're use a 'garden' really... about a dozen dedicated machines,
>>>>>>> most with 2xTitanX cards, and we have some workstations that can kick 
>>>>>>> in if
>>>>>>> needed. You can get through a lot with far less than before. And if you
>>>>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>>>>> expected: awesome.
>>>>>>>
>>>>>>> -Tim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>>>>
>>>>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>>>>> How big a farm are people using for Redshift, because we do a lot of
>>>>>>> rendering.
>>>>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]>
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Hi Morten,
>>>>>>>>
>>>>>>>> we're also on redshift here, and I've made another small studio to
>>>>>>>> switch too ( by showing a few frames and the corresponding render 
>>>>>>>> times )..
>>>>>>>> great stuff :)
>>>>>>>>
>>>>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <[email protected]>
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Loooooove RS! Switched over after briefly playing with Vray and
>>>>>>>>> never looked back. It has been amazing so far.
>>>>>>>>>
>>>>>>>>> Kris
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> I thought they mentioned having rendermaps in soft actually
>>>>>>>>>> working partially, they were just looking for a method on how to 
>>>>>>>>>> implement
>>>>>>>>>> it across the board.
>>>>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>>>>> volumes more :), sorry baking guys.
>>>>>>>>>>
>>>>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <
>>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>>>>> before
>>>>>>>>>>> baking.
>>>>>>>>>>>
>>>>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]>
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> It wasn't supported up till now, I think they will be
>>>>>>>>>>>> introducing it in the coming weeks.
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>>>>> redshift to
>>>>>>>>>>>>> have the same capability
>>>>>>>>>>>>>
>>>>>>>>>>>>> James,
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>>>>> already.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have done a fair amount of testing with Redshift too and
>>>>>>>>>>>>>> find on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>>>>> comparable
>>>>>>>>>>>>>> quality, plus a number of things are simpler to set up the way 
>>>>>>>>>>>>>> you want it,
>>>>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I 
>>>>>>>>>>>>>> have yet to
>>>>>>>>>>>>>> test it on really complex scenes, so that will be the next thing 
>>>>>>>>>>>>>> to check.
>>>>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>>>>> compared
>>>>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>>>>> responsive
>>>>>>>>>>>>>> :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Morten
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>>>>> <[email protected]>[email protected]>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *Tim Crowson **Lead CG Artist*
>>>>>>>
>>>>>>>
>>>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>>>> Nashville, TN 37214
>>>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 |
>>>>>>> <http://www.magneticdreams.com>www.magneticdreams.com
>>>>>>> <[email protected]>[email protected]
>>>>>>>
>>>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>>>> confidential and should not be used by anyone who is not the original
>>>>>>> intended recipient(s). If you have received this e-mail in error please
>>>>>>> inform the sender and delete it from your mailbox or any other storage
>>>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any 
>>>>>>> statements
>>>>>>> made which are clearly the sender's own and not expressly made on 
>>>>>>> behalf of
>>>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> www.matinai.com
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *Tim Crowson **Lead CG Artist*
>>>>>
>>>>>
>>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>>> Nashville, TN 37214
>>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>>>> [email protected]
>>>>>
>>>>> *Confidentiality Notice: This email, including attachments, is
>>>>> confidential and should not be used by anyone who is not the original
>>>>> intended recipient(s). If you have received this e-mail in error please
>>>>> inform the sender and delete it from your mailbox or any other storage
>>>>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
>>>>> made which are clearly the sender's own and not expressly made on behalf 
>>>>> of
>>>>> Magnetic Dreams, Inc or one of its agents.*
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -Tony Bexley
>>>> Yes, Thee Tony Bexley
>>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 
-Tony Bexley
Yes, Thee Tony Bexley

Reply via email to