Distributed rendering. IS this a possibility?

2016-01-19 19:58 GMT+01:00 Tony Bexley <alb7...@gmail.com>:

> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
> upgrade to 7 so we can have multiple render nodes on machines.
>
> Guess I better talk to the bossman and see about getting a license
> upgrade.
>
> Thanks Tim!
>
> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>> We settled on 2GPUs for most machines. A couple have 3. Workstations have
>> 1. Like Matt and Mirko said, because of non-linear performance, you'll need
>> to determine at what point you want to parallelize.
>>
>> And yes, you can have a machine with 4 cards, and 4 instances of RS each
>> rendering on a separate card. However, be advised that all 4 instances of
>> RS/XSI will pull from shared resources like the CPU and system RAM.
>>
>> If you can swing Titan Xs, their 12GB of vram make a huge difference in
>> performance, even if the specs of the card itself might not seem as
>> appealing as the 908Ti.
>>
>> -Tim
>>
>>
>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>
>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>> gpu.
>>
>> On 19 January 2016 at 00:39, Artur Woźniak <artur.w...@gmail.com> wrote:
>>
>>> SO the question.
>>> How do you setup your farm. Which is better? Multiple cards per frame or
>>> a card per frame?
>>>
>>> Artur
>>>
>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < <tim.crow...@magneticdreams.com>
>>> tim.crow...@magneticdreams.com>:
>>>
>>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>>> needed. You can get through a lot with far less than before. And if you
>>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>>> dual TitanXs with zero hassle and the performance improvement was as
>>>> expected: awesome.
>>>>
>>>> -Tim
>>>>
>>>>
>>>>
>>>>
>>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>>
>>>> I'd really like us to look at Redshift but too embedded with Vray.
>>>> Keeping an eye on the possible Max integration as that could turn heads.
>>>> How big a farm are people using for Redshift, because we do a lot of
>>>> rendering.
>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com>
>>>> fospu...@gmail.com> wrote:
>>>>
>>>>> Hi Morten,
>>>>>
>>>>> we're also on redshift here, and I've made another small studio to
>>>>> switch too ( by showing a few frames and the corresponding render times 
>>>>> )..
>>>>> great stuff :)
>>>>>
>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com>
>>>>> krisri...@gmail.com> wrote:
>>>>>
>>>>>> Loooooove RS! Switched over after briefly playing with Vray and never
>>>>>> looked back. It has been amazing so far.
>>>>>>
>>>>>> Kris
>>>>>>
>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>> ognj...@gmail.com> wrote:
>>>>>>
>>>>>>> I thought they mentioned having rendermaps in soft actually working
>>>>>>> partially, they were just looking for a method on how to implement it
>>>>>>> across the board.
>>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>>> volumes more :), sorry baking guys.
>>>>>>>
>>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <matt...@gmail.com>
>>>>>>> matt...@gmail.com> wrote:
>>>>>>>
>>>>>>>> I'd say the timescale for rendermapping/baking will be months
>>>>>>>> rather than weeks - seems like complex volume rendering will come 
>>>>>>>> before
>>>>>>>> baking.
>>>>>>>>
>>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <ognj...@gmail.com>
>>>>>>>> ognj...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> It wasn't supported up till now, I think they will be introducing
>>>>>>>>> it in the coming weeks.
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>>> <james.decoll...@gmail.com>james.decoll...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> sorry for the potentially silly question, but how is redshift
>>>>>>>>>> with Rendermap? we use it extensively with MR, and would need 
>>>>>>>>>> redshift to
>>>>>>>>>> have the same capability
>>>>>>>>>>
>>>>>>>>>> James,
>>>>>>>>>>
>>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>>> <x...@colorshopvfx.dk>x...@colorshopvfx.dk> wrote:
>>>>>>>>>>
>>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>>> already.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> I have done a fair amount of testing with Redshift too and find
>>>>>>>>>>> on average scenes to be 5-10 times faster than Arnold with 
>>>>>>>>>>> comparable
>>>>>>>>>>> quality, plus a number of things are simpler to set up the way you 
>>>>>>>>>>> want it,
>>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have 
>>>>>>>>>>> yet to
>>>>>>>>>>> test it on really complex scenes, so that will be the next thing to 
>>>>>>>>>>> check.
>>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>>> compared
>>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>>> responsive
>>>>>>>>>>> :)
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Morten
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>>> <emi...@e-roja.com>emi...@e-roja.com>:
>>>>>>>>>>>
>>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> <http://www.matinai.com>www.matinai.com
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> *Tim Crowson **Lead CG Artist*
>>>>
>>>>
>>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>>> Nashville, TN 37214
>>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>>> tim.crow...@magneticdreams.com
>>>>
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>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>>
>> --
>>
>>
>>
>>
>> *Tim Crowson **Lead CG Artist*
>>
>>
>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
>> TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>> *Confidentiality Notice: This email, including attachments, is
>> confidential and should not be used by anyone who is not the original
>> intended recipient(s). If you have received this e-mail in error please
>> inform the sender and delete it from your mailbox or any other storage
>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
>> made which are clearly the sender's own and not expressly made on behalf of
>> Magnetic Dreams, Inc or one of its agents.*
>>
>>
>>
>
>
>
> --
> -Tony Bexley
> Yes, Thee Tony Bexley
>

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