I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.

DAN

On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic <[email protected]>
wrote:

> wait what" if I understood well it was.... "don't do anything for
> animation and rigging, but do something else?" :(
>
>
> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <[email protected]>
> wrote:
>
>> There is kind of an architectural glass ceilling with ICE modeling,
>> unfortunately.
>> As it's implemented, it's like writing a script that calls the functions
>> we have
>> internally, there is no actual geometry going through the ICE graph.
>>
>> I'm more curious about what we could have done for animation and rigging,
>> and what the dev team could have done instead of ViewportHD
>> or ICE Crowd.  If I recall correctly, nobody really knew what to do
>> next back then,
>> the only opinion I had was "not these two".  Motion graphics stuff,
>> perhaps.
>>
>> On 3 February 2016 at 02:46, Gerbrand Nel <[email protected]> wrote:
>> > I agree.
>> > Softimage is like those nice spaceship Lego sets, with specialized
>> shapes
>> > and parts, to help you build something awesome quick.
>> > Houdini is just a shit-load of the basic square Lego bricks, with a few
>> of
>> > the level 35 lego technic parts thrown into the mix.
>> > You want something awesome, you better build it all from scratch.
>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
>> day to
>> > day things in soft
>> >
>> > On 03/02/2016 09:15, Olivier Jeannel wrote:
>> >>
>> >> I'm digging houdini, but although it has more brutal power, it is way
>> more
>> >> convoluted.
>> >
>> >
>>
>
>
>
> --
> Mirko Jankovic
> skype: mirko-jankovic
> https://vimeo.com/mirkoj
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>

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