I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
DAN On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic <[email protected]> wrote: > wait what" if I understood well it was.... "don't do anything for > animation and rigging, but do something else?" :( > > > On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <[email protected]> > wrote: > >> There is kind of an architectural glass ceilling with ICE modeling, >> unfortunately. >> As it's implemented, it's like writing a script that calls the functions >> we have >> internally, there is no actual geometry going through the ICE graph. >> >> I'm more curious about what we could have done for animation and rigging, >> and what the dev team could have done instead of ViewportHD >> or ICE Crowd. If I recall correctly, nobody really knew what to do >> next back then, >> the only opinion I had was "not these two". Motion graphics stuff, >> perhaps. >> >> On 3 February 2016 at 02:46, Gerbrand Nel <[email protected]> wrote: >> > I agree. >> > Softimage is like those nice spaceship Lego sets, with specialized >> shapes >> > and parts, to help you build something awesome quick. >> > Houdini is just a shit-load of the basic square Lego bricks, with a few >> of >> > the level 35 lego technic parts thrown into the mix. >> > You want something awesome, you better build it all from scratch. >> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the >> day to >> > day things in soft >> > >> > On 03/02/2016 09:15, Olivier Jeannel wrote: >> >> >> >> I'm digging houdini, but although it has more brutal power, it is way >> more >> >> convoluted. >> > >> > >> > > > > -- > Mirko Jankovic > skype: mirko-jankovic > https://vimeo.com/mirkoj > > Need some help with rendering an Redshift project? > http://www.gpuoven.com/ >

