Luc Eric, do you mean that ice modeling developpment was in a stall state,
with nothing to do to enhance it because of that glass "ceiling" ?

On Wed, Feb 3, 2016 at 3:44 PM, Dan Yargici <[email protected]> wrote:

> ...and I'd have agreed with him too for what it's worth!
>
> On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici <[email protected]> wrote:
>
>> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>>
>> DAN
>>
>> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic <[email protected]
>> > wrote:
>>
>>> wait what" if I understood well it was.... "don't do anything for
>>> animation and rigging, but do something else?" :(
>>>
>>>
>>> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <[email protected]>
>>> wrote:
>>>
>>>> There is kind of an architectural glass ceilling with ICE modeling,
>>>> unfortunately.
>>>> As it's implemented, it's like writing a script that calls the
>>>> functions we have
>>>> internally, there is no actual geometry going through the ICE graph.
>>>>
>>>> I'm more curious about what we could have done for animation and
>>>> rigging,
>>>> and what the dev team could have done instead of ViewportHD
>>>> or ICE Crowd.  If I recall correctly, nobody really knew what to do
>>>> next back then,
>>>> the only opinion I had was "not these two".  Motion graphics stuff,
>>>> perhaps.
>>>>
>>>> On 3 February 2016 at 02:46, Gerbrand Nel <[email protected]> wrote:
>>>> > I agree.
>>>> > Softimage is like those nice spaceship Lego sets, with specialized
>>>> shapes
>>>> > and parts, to help you build something awesome quick.
>>>> > Houdini is just a shit-load of the basic square Lego bricks, with a
>>>> few of
>>>> > the level 35 lego technic parts thrown into the mix.
>>>> > You want something awesome, you better build it all from scratch.
>>>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
>>>> day to
>>>> > day things in soft
>>>> >
>>>> > On 03/02/2016 09:15, Olivier Jeannel wrote:
>>>> >>
>>>> >> I'm digging houdini, but although it has more brutal power, it is
>>>> way more
>>>> >> convoluted.
>>>> >
>>>> >
>>>>
>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> skype: mirko-jankovic
>>> https://vimeo.com/mirkoj
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>
>>
>

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