Modo is just about to get Fabric Engine, which will add a lot to its capabilities regarding rigging and deformation etc. Modo isn't very fast at evaluating deforms, from my experience, but I am a novice with it so can't add much else of value.
Sent from my iPad > On 26 Feb 2016, at 10:02, Eugene Flormata <[email protected]> wrote: > > was just at a VR talk and a foundry guy came to talk about modo 901 > showed the new viewport and how it works with a pretty much 1:1 unreal shader > , with custom shaders and unity shaders planned in the works. > > was just wondering from XSI pov'ers thoughts on the rigging/ animation for > the newest modo stuff, non-linear as xsi's stack? > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

