Modo is just about to get Fabric Engine, which will add a lot to its 
capabilities regarding rigging and deformation etc.
Modo isn't very fast at evaluating deforms, from my experience, but I am a 
novice with it so can't add much else of value.

Sent from my iPad

> On 26 Feb 2016, at 10:02, Eugene Flormata <[email protected]> wrote:
> 
> was just at a VR talk and a foundry guy came to talk about modo 901
> showed the new viewport and how it works with a pretty much 1:1 unreal shader 
> , with custom shaders and unity shaders planned in the works.
> 
> was just wondering from XSI pov'ers thoughts on the rigging/ animation for 
> the newest modo stuff, non-linear as xsi's stack?
> 
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