My feeling is that Modo is even worse than C4D when it comes to more complex rigging. It all starts to fall down very quickly after a certain point, and playback speed and interaction disappears.

Rob

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On 26-2-2016 12:09, Busty kelp wrote:
Modo is just about to get Fabric Engine, which will add a lot to its 
capabilities regarding rigging and deformation etc.
Modo isn't very fast at evaluating deforms, from my experience, but I am a 
novice with it so can't add much else of value.

Sent from my iPad

On 26 Feb 2016, at 10:02, Eugene Flormata <[email protected]> wrote:

was just at a VR talk and a foundry guy came to talk about modo 901
showed the new viewport and how it works with a pretty much 1:1 unreal shader , 
with custom shaders and unity shaders planned in the works.

was just wondering from XSI pov'ers thoughts on the rigging/ animation for the 
newest modo stuff, non-linear as xsi's stack?

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