Thank you all. afterwards I also came accross this in case someone else
comes across the thread in the future:
http://xsisupport.com/2013/03/13/finding-degenerate-polygons-by-area/

Best regards,
Fabian

On 15 March 2016 at 02:10, Matt Lind <[email protected]> wrote:

> You already have the polygon node ids.  You can drill down into the
> triangles collection of the polygonmesh object to get access to the
> triangulated mesh.  From there, just sum the triangles for each polygon as
> the node ids will match the triangle index ids.  You can alternately ignore
> node indices and iterate via polygon index property on each triangle.
>
> Matt
>
> --- Original Message ---
>
> From: [email protected]
> Sent: March 14, 2016 12:00 PM
> To: [email protected]
> Subject: Softimage Digest, Vol 88, Issue 56
>
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> Today's Topics:
>
>    1. Re: XSI and Window 10, the bright future (Luc-Eric Rousseau)
>    2. polygon area sum for normalizing texel density
>       (Fabian Schnuer Gohde)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 14 Mar 2016 11:21:36 -0400
> From: Luc-Eric Rousseau <[email protected]>
> Subject: Re: XSI and Window 10, the bright future
> To: "[email protected]"
>         <[email protected]>
> Message-ID:
>         <
> cap7dfks-ghsz-y97rj6jljkayv4atvq3qijpdudtaesxq6-...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> If you're the kind of person that's using "Classic Shell" you should
> probably not upgrade to windows 10.
> Just leave that machine on windows 7 until it dies, and you'll get
> windows 10 on the next PC.
>
> There is a way, however,  you can keep your "free windows 10" option
> open forever and not worry about the end date.
>
> I have done this myself, twice.
>
> To do that, you need to upgrade your windows 7 to windows 10, check
> that it's activated, and then downgrade back to windows 7.  Your BIOS
> will then be activated for both 7 and 10, and you can re-install
> windows 10 at any time in the future.
>
> That's also the way to do a "clean install" of windows 10: you
> upgrade, wipe, and then install windows 10 from the downloaded .iso
>
> At this point, it would be best if you cloned your boot disk, which I
> did on one PC with the free software that comes with SSD drives.
> It's a perfect time to upgrade to SSD if you haven't done so, and then
> you can leave your unused windows 7 drive for safe-keeping.
>
> After you install windows 10, you have 30 days to revert to windows 7,
> it's a button in the control panel.
> (
> http://windows.microsoft.com/en-ca/windows-10/going-back-to-windows-7-or-windows-81
> )
>
> This works, although in my experience some things messed up in the
> upgrade/downgrade process, so it's best to clone the drive.  XSI and
> Adobe survive the process just fine, however.
>
> Personally, I have two HP computer that broke in some ways (realtek
> audio not working, not waking up sleep) with windows 10.
>
> You can install something called "GWX Control Panel" to block all the
> nagging messages and automatic downloads of windows 10.
>
>
> On 13 March 2016 at 13:47, Fabian Schnuer Gohde <[email protected]> wrote:
> > Hi,
> > I've got machines with Win 8.1 Pro at the moment and with the free
> upgrade
> > "deadline" approaching I'm thinking wether not not to take the plunge to
> > Win10 during the summer.
> >
> > My main concern apart from privacy issues is that given the fact that
> there
> > will now be continuous rolling windows upgrades that XSI will cease to
> > function one fine morning. Much the same way that some programs stop
> working
> > with MacOSX updates. And no-one will provide updates to fix that.
> >
> > I'm mostly happy with Win8.1+ClassicShell but the fact that M$ and Intel
> > want upcoming hardware to require new Windows is perhaps a reason to
> update.
> > I'm still looking to use XSi for another 3-5 years.
> >
> > Does anyone with more knowledge of Windows internals and XSI dependencies
> > have an opinion on the likelyhood of M$ messing with something that XSI
> > needs?
> >
> > Thank you,
> > Fabian
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 14 Mar 2016 19:04:15 +0100
> From: Fabian Schnuer Gohde <[email protected]>
> Subject: polygon area sum for normalizing texel density
> To: [email protected]
> Message-ID:
>         <CABetkv6ZS3OS4=
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
> I'm setting up some texture baking and before re-inventing the wheel (and
> I'm running out of time on this project) I was wondering if there is a
> quick way (or if someone has a snippet of code) to quickly calculate the
> area of polygons in a mesh to set up the map resolution accordingly.
> Unwrapping will be via UniqueUVs. just need an even texel density accross
> all objects.
>
> Thank you,
> Fabian
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