Thank you all. afterwards I also came accross this in case someone else comes across the thread in the future: http://xsisupport.com/2013/03/13/finding-degenerate-polygons-by-area/
Best regards, Fabian On 15 March 2016 at 02:10, Matt Lind <[email protected]> wrote: > You already have the polygon node ids. You can drill down into the > triangles collection of the polygonmesh object to get access to the > triangulated mesh. From there, just sum the triangles for each polygon as > the node ids will match the triangle index ids. You can alternately ignore > node indices and iterate via polygon index property on each triangle. > > Matt > > --- Original Message --- > > From: [email protected] > Sent: March 14, 2016 12:00 PM > To: [email protected] > Subject: Softimage Digest, Vol 88, Issue 56 > > Send Softimage mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://listproc.autodesk.com/mailman/listinfo/softimage > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Softimage digest..." > > > Today's Topics: > > 1. Re: XSI and Window 10, the bright future (Luc-Eric Rousseau) > 2. polygon area sum for normalizing texel density > (Fabian Schnuer Gohde) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 14 Mar 2016 11:21:36 -0400 > From: Luc-Eric Rousseau <[email protected]> > Subject: Re: XSI and Window 10, the bright future > To: "[email protected]" > <[email protected]> > Message-ID: > < > cap7dfks-ghsz-y97rj6jljkayv4atvq3qijpdudtaesxq6-...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > If you're the kind of person that's using "Classic Shell" you should > probably not upgrade to windows 10. > Just leave that machine on windows 7 until it dies, and you'll get > windows 10 on the next PC. > > There is a way, however, you can keep your "free windows 10" option > open forever and not worry about the end date. > > I have done this myself, twice. > > To do that, you need to upgrade your windows 7 to windows 10, check > that it's activated, and then downgrade back to windows 7. Your BIOS > will then be activated for both 7 and 10, and you can re-install > windows 10 at any time in the future. > > That's also the way to do a "clean install" of windows 10: you > upgrade, wipe, and then install windows 10 from the downloaded .iso > > At this point, it would be best if you cloned your boot disk, which I > did on one PC with the free software that comes with SSD drives. > It's a perfect time to upgrade to SSD if you haven't done so, and then > you can leave your unused windows 7 drive for safe-keeping. > > After you install windows 10, you have 30 days to revert to windows 7, > it's a button in the control panel. > ( > http://windows.microsoft.com/en-ca/windows-10/going-back-to-windows-7-or-windows-81 > ) > > This works, although in my experience some things messed up in the > upgrade/downgrade process, so it's best to clone the drive. XSI and > Adobe survive the process just fine, however. > > Personally, I have two HP computer that broke in some ways (realtek > audio not working, not waking up sleep) with windows 10. > > You can install something called "GWX Control Panel" to block all the > nagging messages and automatic downloads of windows 10. > > > On 13 March 2016 at 13:47, Fabian Schnuer Gohde <[email protected]> wrote: > > Hi, > > I've got machines with Win 8.1 Pro at the moment and with the free > upgrade > > "deadline" approaching I'm thinking wether not not to take the plunge to > > Win10 during the summer. > > > > My main concern apart from privacy issues is that given the fact that > there > > will now be continuous rolling windows upgrades that XSI will cease to > > function one fine morning. Much the same way that some programs stop > working > > with MacOSX updates. And no-one will provide updates to fix that. > > > > I'm mostly happy with Win8.1+ClassicShell but the fact that M$ and Intel > > want upcoming hardware to require new Windows is perhaps a reason to > update. > > I'm still looking to use XSi for another 3-5 years. > > > > Does anyone with more knowledge of Windows internals and XSI dependencies > > have an opinion on the likelyhood of M$ messing with something that XSI > > needs? > > > > Thank you, > > Fabian > > > > > ------------------------------ > > Message: 2 > Date: Mon, 14 Mar 2016 19:04:15 +0100 > From: Fabian Schnuer Gohde <[email protected]> > Subject: polygon area sum for normalizing texel density > To: [email protected] > Message-ID: > <CABetkv6ZS3OS4= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > Hi, > I'm setting up some texture baking and before re-inventing the wheel (and > I'm running out of time on this project) I was wondering if there is a > quick way (or if someone has a snippet of code) to quickly calculate the > area of polygons in a mesh to set up the map resolution accordingly. > Unwrapping will be via UniqueUVs. just need an even texel density accross > all objects. > > Thank you, > Fabian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://listproc.autodesk.com/pipermail/softimage/attachments/20160314/ace49b9a/attachment.html > > ------------------------------ > > _______________________________________________ > Softimage mailing list > [email protected] > http://listproc.autodesk.com/mailman/listinfo/softimage > > > End of Softimage Digest, Vol 88, Issue 56 > ***************************************** > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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