That's sad, but helpful.. Thanks G On 17/03/2016 14:19, Saeed Kalhor wrote:
See this page: https://www.blender.org/manual/render/cycles/features.html *Supported Features and Limitations* For an overview of supported features, check the comparison in the Features. *CUDA:* The maximum amount of individual textures is limited to 88 byte-image textures (PNG, JPEG, ..) and 5 float-image textures (OpenEXR, 16 bit TIFF, ..) on GTX 4xx/5xx cards, and 145 byte-image textures and 5 float-image textures on GTX6xx cards and above. *OpenCL:* No support for HDR (float) textures at the moment. Go for a nvidia card.On Wed, Mar 16, 2016 at 10:54 PM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:Hey guys This is probably not the right place for this question, but I figured some of you use blender, and might be able to help. I am looking at gpu options to render through cycles, and nvidia seems to be the safe option, but our scenes are using about 5gb of ram, so my 980ti is getting close to the useless point. I cannot justify buying a bloody titan card, so i'm wondering if the AMD r9 390 with its glorious 8gb of ram could be the answer. Anyone here have an amd gpu and render through cycles from time to time? I would love to know if there are limitations. Thanks Gerbrand ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.
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