That's sad, but helpful.. Thanks
G
On 17/03/2016 14:19, Saeed Kalhor wrote:
See this page:
https://www.blender.org/manual/render/cycles/features.html


    ​

    *Supported Features and Limitations*


    For an overview of supported features, check the comparison in the
    Features.


    *CUDA:*

    ​ ​
    The maximum amount of individual textures is limited to 88
    byte-image textures (PNG, JPEG, ..) and 5 float-image textures
    (OpenEXR, 16 bit TIFF, ..) on GTX 4xx/5xx cards, and 145
    byte-image textures and 5 float-image textures on GTX6xx cards and
    above.

    *OpenCL:*

    ​            ​
    No support for HDR (float) textures at the moment.

    ​


Go for a nvidia card.

On Wed, Mar 16, 2016 at 10:54 PM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey guys
    This is probably not the right place for this question, but I figured
    some of you use blender, and might be able to help.
    I am looking at gpu options to render through cycles, and nvidia seems
    to be the safe option, but our scenes are using about 5gb of ram,
    so my
    980ti is getting close to the useless point.
    I cannot justify buying a bloody titan card, so i'm wondering if
    the AMD
    r9 390 with its glorious 8gb of ram could be the answer.
    Anyone here have an amd gpu and render through cycles from time to
    time?
    I would love to know if there are limitations.
    Thanks
    Gerbrand
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