If they added that in 2015, they shouldn't have... It sounds like it's the same problem that Edit->Info Scene: showing the number of triangle causes the mesh to be triangulated and that blow up in term of CPU and GPU ram and additional processing. Unfortunately, once that triangulation has been done, you're screwed (i.e. everything is slower) until you reload the scene. So you'd need to check that off, save (because it's a camera property) and then reload the scene to measure the result. Normally, meshes are not triangulated, they are stored as polygons instead of huge arrays of triangles.
On 19 March 2016 at 10:37, pedro santos <[email protected]> wrote: > Mentioned by rray: > http://www.si-community.com/community/viewtopic.php?p=53855&sid=852995c5a7dfdf839a7d133f20236f55#p53855 > > On Fri, Mar 18, 2016 at 10:32 PM, Sven Constable <[email protected] > > wrote: > >> Hello list, >> >> I just discovered an issue when using viewport stats. Playback speed isn't >> affected but interaction speed is greatly reduced when using the viewport >> stats. It came to my attention when I was comparing video cards with >> benchmark scenes in XSI. A scene runs smooth in Softimage2011 an lagged as >> hell in 2015. I tested on two machines with the same result. It happens >> when >> 'Show Polymesh Polygons Info' is activated, which was introduced in >> version >> 2015. >> I tested on two machines with the same result. >> Don't think it's a gaming vs quadro thing but can anyone confirm this >> with a >> quadro? >> >> cheers, >> sven >> >
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