Hello team, good day.
I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks
this way:

+ COG_Control
  - Geo Mesh
    - Wave deformer OP
        - Lattice
            -Shape Jitter OP

So when I play the timeline, a see a jittery object with the aspect of
floating waves passing through. All cool. Works.

But when I need to port this to Modo, I try to bake all deforms from
(Animation>Plot>All transforms) create the animation clip and export is as:
* Obj sequence
* ABC file

So the obj reads but doesn´t show wavery body. I see all the transforms
correspond.

ABC brings the mesh and camera (camera is way offset in X) into modo and
the mesh also just runs but no actual deformation on the geo occurs.

I haven´t tried exporting shapes, since I don´t know what kind of behaviour
for baking I should look.

I thought I didn´t need to bake anything, I thought it was only a matter of
exporting the ABC.

Please help, how do I correctly export all those Ops and Deformers
deforming the Geo?

I´d really appreciate some help. Thanks.
Cheers.


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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