It's probably easier to bake to MDD, Modo supports it as well.
"File > Export > Point Oven > Point Oven Baker "
Then add MDD deformer to the imported basemesh in Modo :
select mesh in the viewport : "RMB click > Item Operations > Add
Deformer > Influences > MDD influence"
-Ronald
On 4/18/2016 22:12, Pierre Schiller wrote:
Hello team, good day.
I´ve rigged a simple model (plastic bag) with deformers. The hierachy
looks this way:
+ COG_Control
- Geo Mesh
- Wave deformer OP
- Lattice
-Shape Jitter OP
So when I play the timeline, a see a jittery object with the aspect of
floating waves passing through. All cool. Works.
But when I need to port this to Modo, I try to bake all deforms from
(Animation>Plot>All transforms) create the animation clip and export
is as:
* Obj sequence
* ABC file
So the obj reads but doesn´t show wavery body. I see all the
transforms correspond.
ABC brings the mesh and camera (camera is way offset in X) into modo
and the mesh also just runs but no actual deformation on the geo occurs.
I haven´t tried exporting shapes, since I don´t know what kind of
behaviour for baking I should look.
I thought I didn´t need to bake anything, I thought it was only a
matter of exporting the ABC.
Please help, how do I correctly export all those Ops and Deformers
deforming the Geo?
I´d really appreciate some help. Thanks.
Cheers.
--
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax +31(0)20 5289292
email: [email protected]
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