AD wants to get the equation as close as they can to people feeding them a
steady stream of income for minimal updates and maintenance. They are not
driven by any passion or creative fervour.

On 19 April 2016 at 00:55, Steven Caron <[email protected]> wrote:

> I tried to touch on this with the last sentence in my reply. Their
> decision axe Softimage seemed irrational to us because we are emotional but
> if you reduce it to numbers, it made sense. It is a truth I don't like to
> admit but it is a fact that Maya and Max user numbers are just higher, so
> of course you axe Softimage and consolidate the dev teams.
>
> Others have touched on it, here and on the Arnold mailing lists... This
> case is different because they don't have 3 competing renderers now, they
> have at most two (ART in Max). Softimage wasn't a plugin for 7 different
> softwares, it wasn't 'agnostic' in the same way Arnold is. Since the
> Softimage purchase and axing, AD has bought Shotgun. This is an example of
> AD staying out of way and more value being brought to the product
> (additional access to RV). These are reasons why I think this case is going
> to be different.
>
> I am cautiously optimistic though, in 2 years or so we will see for
> certain.
>
> On Mon, Apr 18, 2016 at 3:29 PM, Artur W <[email protected]> wrote:
>
>> Many AD corporate decisions seem irrational and strange to us.
>> Why should this case be any different?
>>
>> I truly wish everything would go as we wanted. Constant progress and
>> development of Arnold.
>>
>>
>>
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