AD wants to get the equation as close as they can to people feeding them a steady stream of income for minimal updates and maintenance. They are not driven by any passion or creative fervour.
On 19 April 2016 at 00:55, Steven Caron <[email protected]> wrote: > I tried to touch on this with the last sentence in my reply. Their > decision axe Softimage seemed irrational to us because we are emotional but > if you reduce it to numbers, it made sense. It is a truth I don't like to > admit but it is a fact that Maya and Max user numbers are just higher, so > of course you axe Softimage and consolidate the dev teams. > > Others have touched on it, here and on the Arnold mailing lists... This > case is different because they don't have 3 competing renderers now, they > have at most two (ART in Max). Softimage wasn't a plugin for 7 different > softwares, it wasn't 'agnostic' in the same way Arnold is. Since the > Softimage purchase and axing, AD has bought Shotgun. This is an example of > AD staying out of way and more value being brought to the product > (additional access to RV). These are reasons why I think this case is going > to be different. > > I am cautiously optimistic though, in 2 years or so we will see for > certain. > > On Mon, Apr 18, 2016 at 3:29 PM, Artur W <[email protected]> wrote: > >> Many AD corporate decisions seem irrational and strange to us. >> Why should this case be any different? >> >> I truly wish everything would go as we wanted. Constant progress and >> development of Arnold. >> >> >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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