Well, if you remember it was the same profile for Ice.
They had that supa-crew of ice developpers that gave us 2 or 3 generations
of true big ice improvements (crowd, ice modeling, Build array from set,
etc..)
Then there was that moment when they fired a big part of the crew, saying
that "everything will be the same", "you don't have to worry" shit, and
then turned off the light 2 years later.

But that's just me beeing negative...

On Wed, Apr 20, 2016 at 10:49 AM, Graham Bell <[email protected]> wrote:

> We use Shotgun here and the general perception is that the development
> pace has appeared to slow since the acquisition. There has been updates and
> some nice stuff, but at the same time larger chunks that seem to be still
> pending.
>
> From a brand view AD might keep SA/Arnold separate in the same way Shotgun
> is, but behind the scenes it might be different.
>
> Personally, I'm surprised it took them this long to get it announced. ;-)
>
> On Tue, Apr 19, 2016 at 11:15 PM Jason S <[email protected]> wrote:
>
>>
>>
>> Indeed shotgun is one (of quite few out of -many-) packages that wasn't
>> seriously compromised post acquisition, which is probably why shotgun is
>> pasted all over Arnold press release, and I too wouldnt be surprised if it
>> was one of those few, yet many would argue that shotgun barely
>> (significantly) changed since it was purchased, and moslty relies on the
>> fact that it's quite complete as it is (perhaps not unlike SI).
>>
>> But there remains a good chance (if not a probability) that efforts on
>> Arnold would be mostly be around what the parent company is after, or what
>> the buzzword of the day may be at a given time, in this case "cloud", and
>> for the rest to be slowly moved to the back simply by not touching it, and
>> thus becoming like the next MentalRay.
>>
>> In either case it could then be considered as "just" another casualty.
>>
>>
>> On 04/18/16 18:55, Steven Caron wrote:
>>
>> I tried to touch on this with the last sentence in my reply. Their
>> decision axe Softimage seemed irrational to us because we are emotional but
>> if you reduce it to numbers, it made sense. It is a truth I don't like to
>> admit but it is a fact that Maya and Max user numbers are just higher, so
>> of course you axe Softimage and consolidate the dev teams.
>>
>> Others have touched on it, here and on the Arnold mailing lists... This
>> case is different because they don't have 3 competing renderers now, they
>> have at most two (ART in Max). Softimage wasn't a plugin for 7 different
>> softwares, it wasn't 'agnostic' in the same way Arnold is. Since the
>> Softimage purchase and axing, AD has bought Shotgun. This is an example of
>> AD staying out of way and more value being brought to the product
>> (additional access to RV). These are reasons why I think this case is going
>> to be different.
>>
>> I am cautiously optimistic though, in 2 years or so we will see for
>> certain.
>>
>> On Mon, Apr 18, 2016 at 3:29 PM, Artur W <[email protected]> wrote:
>>
>>> Many AD corporate decisions seem irrational and strange to us.
>>> Why should this case be any different?
>>>
>>> I truly wish everything would go as we wanted. Constant progress and
>>> development of Arnold.
>>>
>>>
>>>
>>
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