Well, if you remember it was the same profile for Ice. They had that supa-crew of ice developpers that gave us 2 or 3 generations of true big ice improvements (crowd, ice modeling, Build array from set, etc..) Then there was that moment when they fired a big part of the crew, saying that "everything will be the same", "you don't have to worry" shit, and then turned off the light 2 years later.
But that's just me beeing negative... On Wed, Apr 20, 2016 at 10:49 AM, Graham Bell <[email protected]> wrote: > We use Shotgun here and the general perception is that the development > pace has appeared to slow since the acquisition. There has been updates and > some nice stuff, but at the same time larger chunks that seem to be still > pending. > > From a brand view AD might keep SA/Arnold separate in the same way Shotgun > is, but behind the scenes it might be different. > > Personally, I'm surprised it took them this long to get it announced. ;-) > > On Tue, Apr 19, 2016 at 11:15 PM Jason S <[email protected]> wrote: > >> >> >> Indeed shotgun is one (of quite few out of -many-) packages that wasn't >> seriously compromised post acquisition, which is probably why shotgun is >> pasted all over Arnold press release, and I too wouldnt be surprised if it >> was one of those few, yet many would argue that shotgun barely >> (significantly) changed since it was purchased, and moslty relies on the >> fact that it's quite complete as it is (perhaps not unlike SI). >> >> But there remains a good chance (if not a probability) that efforts on >> Arnold would be mostly be around what the parent company is after, or what >> the buzzword of the day may be at a given time, in this case "cloud", and >> for the rest to be slowly moved to the back simply by not touching it, and >> thus becoming like the next MentalRay. >> >> In either case it could then be considered as "just" another casualty. >> >> >> On 04/18/16 18:55, Steven Caron wrote: >> >> I tried to touch on this with the last sentence in my reply. Their >> decision axe Softimage seemed irrational to us because we are emotional but >> if you reduce it to numbers, it made sense. It is a truth I don't like to >> admit but it is a fact that Maya and Max user numbers are just higher, so >> of course you axe Softimage and consolidate the dev teams. >> >> Others have touched on it, here and on the Arnold mailing lists... This >> case is different because they don't have 3 competing renderers now, they >> have at most two (ART in Max). Softimage wasn't a plugin for 7 different >> softwares, it wasn't 'agnostic' in the same way Arnold is. Since the >> Softimage purchase and axing, AD has bought Shotgun. This is an example of >> AD staying out of way and more value being brought to the product >> (additional access to RV). These are reasons why I think this case is going >> to be different. >> >> I am cautiously optimistic though, in 2 years or so we will see for >> certain. >> >> On Mon, Apr 18, 2016 at 3:29 PM, Artur W <[email protected]> wrote: >> >>> Many AD corporate decisions seem irrational and strange to us. >>> Why should this case be any different? >>> >>> I truly wish everything would go as we wanted. Constant progress and >>> development of Arnold. >>> >>> >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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