Sven! Sorry for the late reply, already did the same jejej, just was looking (innecesary) a more detailed way for unwraping the sphere...i think its beacuse of having half of my brain on the unity scripting editor :S Cheers,
Francisco. 2016-05-14 12:54 GMT-03:00 Sven Constable <[email protected]>: > Just did a test: > > > > Apply a spherical projection. Delete the inmost polygons on the pole, > duplicate the resulting edge loop, scale it to zero. Move it up in the TE. > :) > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Sven Constable > *Sent:* Saturday, May 14, 2016 5:34 PM > *To:* [email protected] > *Subject:* RE: equirectangular uv > > > > To fix distortion on the poles, XSI has a special mapping feature called > 'implicit' (Clusters/…Texture Projection Def), but this is actually a > mental ray feature and doesn't deal with UVs at all. So when exporting > meshes you cannot use it, I think. I'm not familiar with Unity > unfortunatly, maybe there is a similar feature for spherical projections > not using UVs but instead a special projection method (perfect spherical) ? > > Otherwise, since a sphere always has poles/singularities you will get > distortions on them. Workaround could get rid of the poles by deleting the > inmost polygons on each pole, duplicating the resulting (open) edge loop, > and scale it to zero. Resulting in many point on the same spot. Then > relaxing them in the texture editor. Results could be ok, not sure. Maybe > I'm overcomplicating it. Matt Lind needs to chime in :) > > Can't you use cubic mapping? That should avoid the problem in the first > place. > > > > sven > > > > > > *From:* [email protected] [ > mailto:[email protected] > <[email protected]>] *On Behalf Of *Francisco Criado > *Sent:* Saturday, May 14, 2016 4:30 PM > *To:* [email protected] > *Subject:* Re: equirectangular uv > > > > Hi Sven, > > Tried to use spherical projection for mapping but get usual distortion on > the poles, and since i need to export the sphere to unity for mapping 360 > it has to be perfect. > > Cheers, > > Francisco > > > > 2016-05-14 10:49 GMT-03:00 Sven Constable <[email protected]>: > > Sorry, if I'm misunderstanding your question, but don't you need just a > spherical projection using a equirectangular image? > > sven > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Francisco Criado > *Sent:* Saturday, May 14, 2016 3:17 PM > *To:* [email protected] > *Subject:* equirectangular uv > > > > Hi guys, > > > > i have a modified sphere on the poles, and tried using unfold to get a uv > equirectangular projection. Its been a while since using softimage for uv > work so maybe i have the answer just in front of me without notice. > > Any tips for achieving this? > > Thanks in advance! > > > > Francisco. > > > > -- > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > --
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