Sven!

Sorry for the late reply, already did the same jejej, just was looking
(innecesary) a more detailed way for unwraping the sphere...i think its
beacuse of having half of my brain on the unity scripting editor :S
Cheers,

Francisco.

2016-05-14 12:54 GMT-03:00 Sven Constable <[email protected]>:

> Just did a test:
>
>
>
> Apply a spherical projection. Delete the inmost polygons on the pole,
> duplicate the resulting edge loop, scale it to zero. Move it up in the TE.
> :)
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sven Constable
> *Sent:* Saturday, May 14, 2016 5:34 PM
> *To:* [email protected]
> *Subject:* RE: equirectangular uv
>
>
>
> To fix distortion on the poles, XSI has a special mapping feature called
> 'implicit' (Clusters/…Texture Projection Def), but this is actually a
> mental ray feature and doesn't deal with UVs at all. So when exporting
> meshes you cannot use it, I think. I'm not familiar with Unity
> unfortunatly, maybe there is a similar feature for spherical projections
> not using UVs but instead a special projection method (perfect spherical) ?
>
> Otherwise, since a sphere always has poles/singularities you will get
> distortions on them. Workaround could get rid of the poles by deleting the
> inmost polygons on each pole, duplicating the resulting (open) edge loop,
> and scale it to zero. Resulting in many point on the same spot. Then
> relaxing them in the texture editor. Results could be ok, not sure. Maybe
> I'm  overcomplicating it.  Matt Lind needs to chime in :)
>
> Can't you use cubic mapping? That should avoid the problem in the first
> place.
>
>
>
> sven
>
>
>
>
>
> *From:* [email protected] [
> mailto:[email protected]
> <[email protected]>] *On Behalf Of *Francisco Criado
> *Sent:* Saturday, May 14, 2016 4:30 PM
> *To:* [email protected]
> *Subject:* Re: equirectangular uv
>
>
>
> Hi Sven,
>
> Tried to use spherical projection for mapping but get usual distortion on
> the poles, and since i need to export the sphere to unity for mapping 360
> it has to be perfect.
>
> Cheers,
>
> Francisco
>
>
>
> 2016-05-14 10:49 GMT-03:00 Sven Constable <[email protected]>:
>
> Sorry, if I'm misunderstanding your question, but don't you need just a
> spherical projection using a equirectangular image?
>
> sven
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Francisco Criado
> *Sent:* Saturday, May 14, 2016 3:17 PM
> *To:* [email protected]
> *Subject:* equirectangular uv
>
>
>
> Hi guys,
>
>
>
> i have a modified sphere on the poles, and tried using unfold to get a uv
> equirectangular projection. Its been a while since using softimage for uv
> work so maybe i have the answer just in front of me without notice.
>
> Any tips for achieving this?
>
> Thanks in advance!
>
>
>
> Francisco.
>
>
>
> --
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>



--
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to