I use mental ray almost exclusively for any project so far, even I'm
evaluated arnold, redshift and maxwell. Maxwell is so far the most accurate
renderer I've seen so far in terms of light distribution in a scene and
nothing comes close to it in my opinion. It's amazing if you do product
rendering only. But it lacks in shader variety, softimage integration and
general tweaking, as mental ray has and allows. Arnold may be a killer for
big projects, heavy scenes but its expensive. Redshift is affordable,has
good GI for animations and the best integration in Softimage besides mental
ray (I'm still wondering how they managed to get the round corners shader
into RS! I was thinking it's a mental images/NVIDIA patent)
There are only two things that stopped me switching from mr to RS: 
1. I don't want to throw away a expensive CPU based renderfarm.
2. mental ray still has more shaders. It's slow sometimes but it is rather
good when you want to do non physically based things. A bit like Softimage
itself, the all-purpose, swiss knife.

So yes, I use mental ray.
sven

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Saturday, May 28, 2016 12:28 AM
To: [email protected]
Subject: Anybody still using mental ray?

While on the subject of nostalgia and recent release of various tools for
XSI.

I have a selection of mental ray shaders I wrote long ago still perfectly
valid as they're utility nodes for accessing renderer preferences, lights,
performing math, or other basic features missing from the native shader
library.  Some have unique features, but also limitations due to mental
ray's architecture.  If released, would anybody actually use them other than
for tinkering?  As in, does anybody still use mental ray in a serious
production context where you'd benefit from such shaders?

Don't say yes because you want free digital swag.

Matt

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