While on the subject of nostalgia and recent release of various tools for 
XSI.

I have a selection of mental ray shaders I wrote long ago still perfectly 
valid as they're utility nodes for accessing renderer preferences, lights, 
performing math, or other basic features missing from the native shader 
library.  Some have unique features, but also limitations due to mental 
ray's architecture.  If released, would anybody actually use them other than 
for tinkering?  As in, does anybody still use mental ray in a serious 
production context where you'd benefit from such shaders?

Don't say yes because you want free digital swag.

Matt

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