While on the subject of nostalgia and recent release of various tools for XSI.
I have a selection of mental ray shaders I wrote long ago still perfectly valid as they're utility nodes for accessing renderer preferences, lights, performing math, or other basic features missing from the native shader library. Some have unique features, but also limitations due to mental ray's architecture. If released, would anybody actually use them other than for tinkering? As in, does anybody still use mental ray in a serious production context where you'd benefit from such shaders? Don't say yes because you want free digital swag. Matt ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

