Hi, and thanks for the quick response, unfortunately non of these are
solving the problem. It has no keyed attribute, and closing the shape
manager has no effect on it. When I have both the manager and the ice tree
active I have double transformation of course, but even in that case the
vectors coming from ICE are off : /

On Tue, May 31, 2016 at 7:03 PM, Andres Stephens <[email protected]>
wrote:

> Make sure the blend shape has no active animated attributes? Like close
> the shape manager? Reset shape values? Remove shape keyframe?
>
> Ice offsets the points on top of the shape animation.
>
> Maybe? Happened to me once.
>
>
> -------- Original message --------
> From: balazs kiss <[email protected]>
> Date: 31/05/2016 11:55 (GMT-05:00)
> To: [email protected]
> Subject: blendshape looks funny in ICE, but not in shape manager.. and I
> have no idea why..
>
> greetings!
>
> I was running into some trouble when I tried to build some basic stuff in
> ICE, and I'm running out of ideas, so please have a look at the images and
> share your wisdom with me :)
>
> https://goo.gl/photos/NiMY5rRn5S1XTbQT9
>
> The first image, a torus, with the shape modeled in xsi, and correctly
> displayed in the shape manager, and the second image is the same shape in
> ICE. First I've tried with a more complex object (shapes imported from
> mudbox), but when things looked funny I gave it a try from scratch, and I
> must have missed something very basic, but I have no idea what..
> Any suggestions/observations are very welcome!
>
> cheers,
> balazs
>
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