Hi, and thanks for the quick response, unfortunately non of these are solving the problem. It has no keyed attribute, and closing the shape manager has no effect on it. When I have both the manager and the ice tree active I have double transformation of course, but even in that case the vectors coming from ICE are off : /
On Tue, May 31, 2016 at 7:03 PM, Andres Stephens <[email protected]> wrote: > Make sure the blend shape has no active animated attributes? Like close > the shape manager? Reset shape values? Remove shape keyframe? > > Ice offsets the points on top of the shape animation. > > Maybe? Happened to me once. > > > -------- Original message -------- > From: balazs kiss <[email protected]> > Date: 31/05/2016 11:55 (GMT-05:00) > To: [email protected] > Subject: blendshape looks funny in ICE, but not in shape manager.. and I > have no idea why.. > > greetings! > > I was running into some trouble when I tried to build some basic stuff in > ICE, and I'm running out of ideas, so please have a look at the images and > share your wisdom with me :) > > https://goo.gl/photos/NiMY5rRn5S1XTbQT9 > > The first image, a torus, with the shape modeled in xsi, and correctly > displayed in the shape manager, and the second image is the same shape in > ICE. First I've tried with a more complex object (shapes imported from > mudbox), but when things looked funny I gave it a try from scratch, and I > must have missed something very basic, but I have no idea what.. > Any suggestions/observations are very welcome! > > cheers, > balazs > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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