What space did you create your blend shape in? Local or Object? Check your
blend shape prefs. If it's Local space you'll need to create a compound
that handles the local space properly.

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, May 31, 2016 at 1:20 PM, balazs kiss <fospu...@gmail.com> wrote:

> Hi, and thanks for the quick response, unfortunately non of these are
> solving the problem. It has no keyed attribute, and closing the shape
> manager has no effect on it. When I have both the manager and the ice tree
> active I have double transformation of course, but even in that case the
> vectors coming from ICE are off : /
>
> On Tue, May 31, 2016 at 7:03 PM, Andres Stephens <drais...@outlook.com>
> wrote:
>
>> Make sure the blend shape has no active animated attributes? Like close
>> the shape manager? Reset shape values? Remove shape keyframe?
>>
>> Ice offsets the points on top of the shape animation.
>>
>> Maybe? Happened to me once.
>>
>>
>> -------- Original message --------
>> From: balazs kiss <fospu...@gmail.com>
>> Date: 31/05/2016 11:55 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: blendshape looks funny in ICE, but not in shape manager.. and I
>> have no idea why..
>>
>> greetings!
>>
>> I was running into some trouble when I tried to build some basic stuff in
>> ICE, and I'm running out of ideas, so please have a look at the images and
>> share your wisdom with me :)
>>
>> https://goo.gl/photos/NiMY5rRn5S1XTbQT9
>>
>> The first image, a torus, with the shape modeled in xsi, and correctly
>> displayed in the shape manager, and the second image is the same shape in
>> ICE. First I've tried with a more complex object (shapes imported from
>> mudbox), but when things looked funny I gave it a try from scratch, and I
>> must have missed something very basic, but I have no idea what..
>> Any suggestions/observations are very welcome!
>>
>> cheers,
>> balazs
>>
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