On the object that you're using, have you given it arnold properties? Add
arnold properties to the object and untick "oppaque". With oppaque off, you
can drive transparency, which will give you shadow properly. Also what
drives the cristal color will be: refraction parameter.
Cheers

On Jul 25, 2016 3:14 PM, "Tenshi ." <[email protected]> wrote:

> Someone knows how to resolve this?
>
> On Sat, Jul 23, 2016 at 4:41 PM, Tenshi . <[email protected]> wrote:
>
>>
>> hi guys simple Sitoa question for all the experts around here.
>>
>> How can i maintain the same bluish-shader from the other glass.
>>
>> I'm using the same standard with the logo, one to drive the logo on the
>> door with spec, and one to drive the refraction/spec. I want to keep the
>> same bluish-color but with the same logo; when i do that i get only
>> "white/transparency".
>>
>> How can i connect that to the render tree?
>>
>>
>>
>
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