Yes of course, that's the first thing you do for transparency.

On Tue, Jul 26, 2016 at 9:51 AM, Pierre Schiller <
[email protected]> wrote:

> On the object that you're using, have you given it arnold properties? Add
> arnold properties to the object and untick "oppaque". With oppaque off, you
> can drive transparency, which will give you shadow properly. Also what
> drives the cristal color will be: refraction parameter.
> Cheers
>
> On Jul 25, 2016 3:14 PM, "Tenshi ." <[email protected]> wrote:
>
>> Someone knows how to resolve this?
>>
>> On Sat, Jul 23, 2016 at 4:41 PM, Tenshi . <[email protected]> wrote:
>>
>>>
>>> hi guys simple Sitoa question for all the experts around here.
>>>
>>> How can i maintain the same bluish-shader from the other glass.
>>>
>>> I'm using the same standard with the logo, one to drive the logo on the
>>> door with spec, and one to drive the refraction/spec. I want to keep the
>>> same bluish-color but with the same logo; when i do that i get only
>>> "white/transparency".
>>>
>>> How can i connect that to the render tree?
>>>
>>>
>>>
>>
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