Yes of course, that's the first thing you do for transparency. On Tue, Jul 26, 2016 at 9:51 AM, Pierre Schiller < [email protected]> wrote:
> On the object that you're using, have you given it arnold properties? Add > arnold properties to the object and untick "oppaque". With oppaque off, you > can drive transparency, which will give you shadow properly. Also what > drives the cristal color will be: refraction parameter. > Cheers > > On Jul 25, 2016 3:14 PM, "Tenshi ." <[email protected]> wrote: > >> Someone knows how to resolve this? >> >> On Sat, Jul 23, 2016 at 4:41 PM, Tenshi . <[email protected]> wrote: >> >>> >>> hi guys simple Sitoa question for all the experts around here. >>> >>> How can i maintain the same bluish-shader from the other glass. >>> >>> I'm using the same standard with the logo, one to drive the logo on the >>> door with spec, and one to drive the refraction/spec. I want to keep the >>> same bluish-color but with the same logo; when i do that i get only >>> "white/transparency". >>> >>> How can i connect that to the render tree? >>> >>> >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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