hello, you understand, i am new here, i've been sent here from support (ending) and no one to turn to there, to solve my little problems. i will try to seize here the opportunity to meet new people and realities.
i will briefly present my relation to softimage. i am probably far far less advanced than most of you. i don't know any plug-ins in xsi, nor arnold etc yet i have done a first fifteen minutes movie (in 2012) which will go along a book of poetry and 2d and the whole shall be published early 2017 softimage is my only contact with 3d since 1997- i've studied and did experimental animation in school, yet have done ink animation since i was 17 after watching winsor macquay early movies. why have i taken so long before producing a first 3d anim? i think its mainly because of 1) interest in metaphysics and writing. being autodidact. 2) i never had access to knowledge about thinking the process as a whole, like a) you draw a mesh that will be deformed b) you build a rig this or that way, etc until i got to see it in manny papamanos with the larry dvd. until then my knowledge of the software was way too much scattered, fragmented - and i wonder if its still not the case, (i follow some of courses online) but a bit late, yet now i have written a whole script (a philosophy with characters in English dialogues), now a storyboard of the first scene or chapter of this. first scene that, again, i want to draw in 3d Softimage and 2d Painter entirely by myself before finding any production. by the time i complete first chapter (next two years) i hope there will still be people working with softimage to go along with me with this "feature" movie. now is the question: i have a wish to have a rigged animated mesh (a character) to scatter, or fragment (as in ice) and to have the fragments to become themselves rigged (tinier) animatable meshes. i have the option of doing a cut insert at the editing (postproduction) table, but i wanted to ask if you saw anyway to make the becoming of the character into fragments into characters in a continuous fluid animation in 3d, as we would do rather easily enough in a drawn ink animation? do you see a way to accomplish that effect in ice, or some other combinaison module in softimage? i salute you, thank you, saitham jacqmain
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