Hey guys,

I've jumped back into Soft for an ICE project and am having trouble with
rigid bodies. Its a pretty simple simulation, essentially balls whizzing
all over the place and then coming to a complete standstill on the floor. I
am able to get them very still but a few of them get this crazy spin on the
spot. Does anyone have any idea how to stop this?

So far I have tried these with no effect;
* Drag
* precision (up to very high values)
* removing angular velocity whilst stationary (I know this is wrong)
* resetting orientation when stationary (this snaps them to zero
unnaturally)
* altering gravity

Any other ideas?

Thanks
Steve P
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