Hey guys, I've jumped back into Soft for an ICE project and am having trouble with rigid bodies. Its a pretty simple simulation, essentially balls whizzing all over the place and then coming to a complete standstill on the floor. I am able to get them very still but a few of them get this crazy spin on the spot. Does anyone have any idea how to stop this?
So far I have tried these with no effect; * Drag * precision (up to very high values) * removing angular velocity whilst stationary (I know this is wrong) * resetting orientation when stationary (this snaps them to zero unnaturally) * altering gravity Any other ideas? Thanks Steve P
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