Instead of restting, maybe you could quaternion interpolate the rotation? On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish <[email protected]> wrote:
> Hey guys, > > I've jumped back into Soft for an ICE project and am having trouble with > rigid bodies. Its a pretty simple simulation, essentially balls whizzing > all over the place and then coming to a complete standstill on the floor. I > am able to get them very still but a few of them get this crazy spin on the > spot. Does anyone have any idea how to stop this? > > So far I have tried these with no effect; > * Drag > * precision (up to very high values) > * removing angular velocity whilst stationary (I know this is wrong) > * resetting orientation when stationary (this snaps them to zero > unnaturally) > * altering gravity > > Any other ideas? > > Thanks > Steve P > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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