Instead of restting, maybe you could quaternion interpolate the rotation?

On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish <[email protected]> wrote:

> Hey guys,
>
> I've jumped back into Soft for an ICE project and am having trouble with
> rigid bodies. Its a pretty simple simulation, essentially balls whizzing
> all over the place and then coming to a complete standstill on the floor. I
> am able to get them very still but a few of them get this crazy spin on the
> spot. Does anyone have any idea how to stop this?
>
> So far I have tried these with no effect;
> * Drag
> * precision (up to very high values)
> * removing angular velocity whilst stationary (I know this is wrong)
> * resetting orientation when stationary (this snaps them to zero
> unnaturally)
> * altering gravity
>
> Any other ideas?
>
> Thanks
> Steve P
>
>
>
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