Hi Chris,

Often in Houdini, things are split up between multiple setups.
A bit like two ICE trees, one exporting data that you import in the next one for additional handling. It's more or less the samewith the fireworks example, see the 'output' and 'import_fireworks' nodes.

cheers!
Rob

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On 11-10-2016 13:17, Chris Marshall wrote:
Hi All,
There's the obvious visual similarities between ICE and Houdinis networks, but in terms of particles, how similar are they? For instance if I start with one of the built in Fireworks operators in Houdini, why are there two nodes created, the AutoDOPNetwork and FireworksParticles?
Is there a comparison between using particles in ICE and Houdini anywhere?

Thanks
Chris


On 10 October 2016 at 13:38, Chris Marshall <[email protected] <mailto:[email protected]>> wrote:

    I can imagine that!

    Maybe the Houdini help file could have an 'Acronym's for Morons' page?

    cheers




    On 10 October 2016 at 13:22, Jordi Bares <[email protected]
    <mailto:[email protected]>> wrote:

        One more thing… it is really true that the acronyms don’t help
        but when you try to explain things to others it is very
        helpful these are so short although I must confess if you do
        it on the tube you will look like a moron.
        jb

        On 10 Oct 2016, at 13:20, Jordi Bares <[email protected]
        <mailto:[email protected]>> wrote:

        A few hints

        On 10 Oct 2016, at 12:58, Chris Marshall
        <[email protected]
        <mailto:[email protected]>> wrote:

        OK So I'm getting somewhere, slowly, which is positive.
        The acronyms aren't helping



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-- Chris Marshall
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    029 20 37 27 57
    07730 533 115
    www.mintmotion.co.uk <http://www.mintmotion.co.uk>
    www.dot3d.com <http://www.dot3d.com>





--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>
www.dot3d.com <http://www.dot3d.com>




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