OK so my workaround to have many eliptical waves is to have individual
grids with waves on, scaled to make them elliptical, then my main surface
is shrinkwrapped onto those using raycast location in ICE.
I've still got a slight issue where they overlap, but it's pretty much
there.


On 14 October 2016 at 14:30, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> If you scale the object to be deformed on one axis, apply the wave, then
> further up the construction mode stack scale the object back down it can
> work. Don't know if this will work on your shot, but makes it doeable.
>
> Morten
>
>
> > Den 14. oktober 2016 klokken 15:12 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > Oh I see. Rather than use a wave, use ICE to deform the surface using
> sin.
> > Or I was just trying the lattice on wave idea, but can't get that to
> work.
> > I'll carry on dabbling.
> > Thanks
> >
> >
> > On 14 October 2016 at 12:33, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
> >
> > > [image: Inline image 1]
> > >
> > > On Fri, Oct 14, 2016 at 12:58 PM, Chris Marshall <
> > > chrismarshal...@gmail.com> wrote:
> > >
> > >> Hi All,
> > >> I'm using a standard wave deformer in Soft to deform a grid into a
> ripple
> > >> effect. This is fine as I've done this a thousand times, but on this
> > >> occasion I need the ripple to emit in an eliptical way. I thought just
> > >> scaling the wave deformer would do this, but it doesn't  Or I've done
> > >> something wrong.
> > >> Any ideas on this?
> > >>
> > >> Thanks
> > >>
> > >>
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> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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