Is it this one?
http://www.bencloward.com/tutorials_shaders1.shtml

If he is, I also found this interesting:
http://www.bencloward.com/shaders_globalIllum.shtml

On Wed, Nov 2, 2016 at 3:17 PM, Pierre Schiller <
[email protected]> wrote:

> How should I google that? PBR viewport 3ds Max?
> How was it? did he created everything in realtime? if so, what advantages
> was for other softwares to come to
> the PBR era when we ALREADY had REALTIME viewports on Softimage?
>
> Cheers.
>
> On Sat, Oct 29, 2016 at 5:06 AM, kenny wood <[email protected]> wrote:
>
>> I think it's definately possible using the dx9 viewport. I seem to recall
>> someone doing it for 3ds max
>> On 29 Oct 2016 08:13, "Pierre Schiller" <[email protected]>
>> wrote:
>>
>>> Hello. I just visited this video on youtube:
>>> https://youtu.be/Y7VZHjcdr6o
>>>
>>> and I was wondering if there was any way to setup a "tricked" PBR for
>>> viewport viewing using RT shading?
>>> How possible could it be?
>>> Thanks.
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
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>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>



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