Is it this one? http://www.bencloward.com/tutorials_shaders1.shtml
If he is, I also found this interesting: http://www.bencloward.com/shaders_globalIllum.shtml On Wed, Nov 2, 2016 at 3:17 PM, Pierre Schiller < [email protected]> wrote: > How should I google that? PBR viewport 3ds Max? > How was it? did he created everything in realtime? if so, what advantages > was for other softwares to come to > the PBR era when we ALREADY had REALTIME viewports on Softimage? > > Cheers. > > On Sat, Oct 29, 2016 at 5:06 AM, kenny wood <[email protected]> wrote: > >> I think it's definately possible using the dx9 viewport. I seem to recall >> someone doing it for 3ds max >> On 29 Oct 2016 08:13, "Pierre Schiller" <[email protected]> >> wrote: >> >>> Hello. I just visited this video on youtube: >>> https://youtu.be/Y7VZHjcdr6o >>> >>> and I was wondering if there was any way to setup a "tricked" PBR for >>> viewport viewing using RT shading? >>> How possible could it be? >>> Thanks. >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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