I am looking at different methods for initializing particle emmmisions from 
various geometry. Ideally I would like to move a Null along a surface and the 
part of the surface which is inside the Null (with a volumic icon) starts 
emitting particles, and stops when the null moves on away.

Momentum has a good way to do this but gets slow due to the collisions and with 
an ordinary particle sim I have gotten reasonable results with the Emit Splash 
from Surface Collision compound, but it is a bit quirky with its calculation of 
velocity.

So if I have a surface and just want it to emit particles from the part of the 
surface which is inside a null, how would I do that?

Thanks
Morten
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