I am looking at different methods for initializing particle emmmisions from various geometry. Ideally I would like to move a Null along a surface and the part of the surface which is inside the Null (with a volumic icon) starts emitting particles, and stops when the null moves on away.
Momentum has a good way to do this but gets slow due to the collisions and with an ordinary particle sim I have gotten reasonable results with the Emit Splash from Surface Collision compound, but it is a bit quirky with its calculation of velocity. So if I have a surface and just want it to emit particles from the part of the surface which is inside a null, how would I do that? Thanks Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

