Thanks for the good tips guys - I actually just found a way while digging a 
bit. Filter by Null and Filter By Geometry do what I need, so I have one thing 
solved.

I would also like to use a null to set velocity and start simulation on 
existing particles which are sitting idle on a surface with poly islands 
attached. This is what Momentum does very fine, but I would like to use surface 
force to push them away and can't get that working with Momentum, plus I have 
yet to figure out how to avoid RBD collisions between particle instance geo 
while keeping collisions with other geometry, so I am looking in to doing it 
with regular particle sim now.

I guess that should be done with a Test inside Null/Volume node, but how do I 
use it to trigger the simulation?

Morten




> Den 15. november 2016 klokken 14:04 skrev Andi Farhall <[email protected]>:
> 
> 
> the weightmap or test inside null rout would work but you'll end up emitting 
> a shed load of particles thaty ou don't need. You could use raycast or 
> closest location to get a point that you could use with emit from position, 
> but you would need to randomize the emission position in track with the scale 
> of the null, that would be a faster sim.
> 
> 
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> ________________________________
> From: [email protected] 
> <[email protected]> on behalf of Morten Bartholdy 
> <[email protected]>
> Sent: 15 November 2016 12:44
> To: Userlist, Softimage
> Subject: How to initialize particle emmision?
> 
> I am looking at different methods for initializing particle emmmisions from 
> various geometry. Ideally I would like to move a Null along a surface and the 
> part of the surface which is inside the Null (with a volumic icon) starts 
> emitting particles, and stops when the null moves on away.
> 
> Momentum has a good way to do this but gets slow due to the collisions and 
> with an ordinary particle sim I have gotten reasonable results with the Emit 
> Splash from Surface Collision compound, but it is a bit quirky with its 
> calculation of velocity.
> 
> So if I have a surface and just want it to emit particles from the part of 
> the surface which is inside a null, how would I do that?
> 
> Thanks
> Morten
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