ok solved exporting through a ROP node instead of file node. Now alembic
imports fine and all faces are good. =)

2016-12-06 12:15 GMT-02:00 Fabricio Chamon <xsiml...@gmail.com>:

> Well, unfortunatelly soft crashes everytime I try to import this alembic
> mesh from houdini... so I went for objs.
>
> And I'm afraid I can't merge them in Soft because a) it will take quite
> some time as the whole geo is dense and b) I'd have to leave a gap between
> the pieces or else any adjacent pieces would get merged together... and I
> want them to be single pieces.
>
> is that an export thing ? Because it works nicely inside houdini...
>
> 2016-12-06 12:07 GMT-02:00 nikaragua86 <nikaragu...@gmail.com>:
>
>> hi, i had the same issue, exported simulation from houdini to maya with
>> alembic, i just merged vertices in maya
>>
>> 2016-12-06 17:00 GMT+03:00 Fabricio Chamon <xsiml...@gmail.com>:
>>
>>> Hey gang,
>>>
>>> I'm doing a voronoi shatter in houdini and want to bring the result back
>>> into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are
>>> disconected from the inside pieces, like this:
>>>
>>> [image: Imagem inline 1]
>>>
>>> I'm pretty sure it's me doing something wrong in houdini... My setup is
>>> really simple: Import alembic mesh > vdb from polys > scatter > voronoi
>>> with those points. Already tried to mess with all the voronoi parameters
>>> and add a fuse node at the very end just before exporting. But I can't find
>>> a way to have the outside/inside faces merged for each piece.
>>>
>>> any hints?
>>>
>>> Thank you
>>>
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