Maybe you can't fuse because of polysoup or packedgeo, did you try a
convert node (to poly) or an unpack before fusing ?

Be carefull with fuse thought if you fuse your surely have to do that in a
loop (just use the piece attribute) to prevent fusing pieces together.

Cheers

On 6 December 2016 at 16:32, Fabricio Chamon <[email protected]> wrote:

> thanks Christopher! I tried using divide + the scale/rescale stuff...even
> so I'm still not getting 100% reliable results as you noted.
>
> On top of that there are many issues with alembic importer in
> softimage.... It is buggy and hangs/crashes randomly (with the fractured
> meshes coming houdini I have to say...didn't have any troubles like that in
> other scenarios)
>
> Ok. so here is an overview in case anybody else needs to transfer houdini
> fractures back to softimage:
>
> - .obj always import ok (doesn't crash), but internal faces are always
> disconnected
> - .abc imported through built-in importer sort of works (a progress bar
> hangs at viewport, I have to click cancel, but everything is there). Welded
> faces, which is nice, BUT messed up (stretched) UVs in some spots. Also, it
> introduces all kinds of wierdnessess in the scene, so totally not
> recomended.
> - .abc imported through exocortex crate works reliably (doesn't crash, no
> buggy behaviors). Welded faces, BUT no UVs (well it comes with a strange UV
> that is not usable). Retains inside/outside groups from houdini (stored as
> clusters) which is a big plus
>
> So in the end the "easiest" way I found to transfer these meshes is to
> export data as alembic through the ROP Alembic Output node (ogawa or
> whatever, does not really matter), then import into soft with crate and
> finally transfer the UVs using gator. (yeah terrible for dense meshes).
>
>
>
> 2016-12-06 12:36 GMT-02:00 Christopher Crouzet <
> [email protected]>:
>
>> For information, I also had issues with the Voronoi SOP creating a
>> suboptimal mesh output (disconnected points here and there) and found that
>> the scale of the object can greatly influence the quality of the fracture.
>> So just crank up the scale to reach a bounding box of around 100-1000 units
>> (don't go too high or this might cause floating-point issues), apply the
>> Voronoi SOP, and revert the scale back. Another helpful thing to do, as
>> recommended by SESI, is to avoid an input geometry with non-planar faces by
>> inserting a Divide SOP before the fracture.
>>
>> Well, even with these 2 tips it still might not work depending on the
>> input geometry.
>>
>>
>> On 6 December 2016 at 21:29, Fabricio Chamon <[email protected]> wrote:
>>
>>> ok solved exporting through a ROP node instead of file node. Now alembic
>>> imports fine and all faces are good. =)
>>>
>>> 2016-12-06 12:15 GMT-02:00 Fabricio Chamon <[email protected]>:
>>>
>>>> Well, unfortunatelly soft crashes everytime I try to import this
>>>> alembic mesh from houdini... so I went for objs.
>>>>
>>>> And I'm afraid I can't merge them in Soft because a) it will take quite
>>>> some time as the whole geo is dense and b) I'd have to leave a gap between
>>>> the pieces or else any adjacent pieces would get merged together... and I
>>>> want them to be single pieces.
>>>>
>>>> is that an export thing ? Because it works nicely inside houdini...
>>>>
>>>> 2016-12-06 12:07 GMT-02:00 nikaragua86 <[email protected]>:
>>>>
>>>>> hi, i had the same issue, exported simulation from houdini to maya
>>>>> with alembic, i just merged vertices in maya
>>>>>
>>>>> 2016-12-06 17:00 GMT+03:00 Fabricio Chamon <[email protected]>:
>>>>>
>>>>>> Hey gang,
>>>>>>
>>>>>> I'm doing a voronoi shatter in houdini and want to bring the result
>>>>>> back into softimage (exporting .obj to Soft 2015 SP2). The outside pieces
>>>>>> are disconected from the inside pieces, like this:
>>>>>>
>>>>>> [image: Imagem inline 1]
>>>>>>
>>>>>> I'm pretty sure it's me doing something wrong in houdini... My setup
>>>>>> is really simple: Import alembic mesh > vdb from polys > scatter > 
>>>>>> voronoi
>>>>>> with those points. Already tried to mess with all the voronoi parameters
>>>>>> and add a fuse node at the very end just before exporting. But I can't 
>>>>>> find
>>>>>> a way to have the outside/inside faces merged for each piece.
>>>>>>
>>>>>> any hints?
>>>>>>
>>>>>> Thank you
>>>>>>
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>>>>>
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>>>>
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>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
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