Hi guys,

@Adam: While wearing the DK2 you can clearly see the full body in motion;
due to the fact that the MSI VR One is a bit tricky to use, nVidia
Shadowplay ( or any other screen grabbing software ) won't record if a
monitor is not plugged in, the video shows the non-VR-output from UE4,
which makes the view different then in VR.

In reality the full body is there, the tracking is applied to the entire
body ( fingers included ) and use the same gyroscope which also Xsenss uses.

For technical reason I didn't include any other feature that I'm
developing, one of which is the instant recalibration of the suit using UE4
tools ( mostly due to the fact that standard suit calibration is not that
accurate, especially on the hands ), and hand gestures to handle various
operations ( open menus, teleport, switch command, and so on ).

The video is mostly game related ( that's what the cool kids do these days
:D ) but the main reason why I developed this system is to be used in
working environments, similar to what Fabric Engine is aiming towards.

Hopefully I'll release another video in a month or so to show off those
added features and also include those features that I'm developing.

Cheers

Nicolas

2016-12-21 21:06 GMT+01:00 Adam Sale <[email protected]>:

> That is very impressive. I see you have connections for full body MOCap,
> but didn`t see legs or body presence in the video. I did see arms and hands
> later in the video. Is there a reason, the full body avatar is absent.
> Still a work in progress I imagine.
>
> Very cool though. I am trying the same thing at the moment, though with
> XSens, and Vive / Oculus. Tethering is a pain..
>
> On Wed, Dec 21, 2016 at 7:05 AM, Gerbrand Nel <[email protected]> wrote:
>
>> most impressive!!!
>>
>>
>> On 2016/12/21 4:23 PM, Enter Reality wrote:
>>
>> Hi guys,
>>
>> Sorry for a bit of OT on the list, I just wanted to share what I've been
>> working on during the last couple of months.
>>
>> In short, the setup I created allow for a 100% wireless solution for VR
>> visualization and interactivity very different from what Oculus Rift and
>> HTC Vive offers right now.
>>
>> The entire setup has been created in order to be used in working
>> environments ( ArchViz, Job training, Interactive movies, simulations,
>> workplace security and so on... )
>>
>> Enjoy!
>>
>>
>> Wireless VR 2.0 <https://www.youtube.com/watch?v=uYVKaVfAkP0>
>>
>> Cheers
>>
>> Nicolas
>>
>>
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