Hi guys, @Adam: While wearing the DK2 you can clearly see the full body in motion; due to the fact that the MSI VR One is a bit tricky to use, nVidia Shadowplay ( or any other screen grabbing software ) won't record if a monitor is not plugged in, the video shows the non-VR-output from UE4, which makes the view different then in VR.
In reality the full body is there, the tracking is applied to the entire body ( fingers included ) and use the same gyroscope which also Xsenss uses. For technical reason I didn't include any other feature that I'm developing, one of which is the instant recalibration of the suit using UE4 tools ( mostly due to the fact that standard suit calibration is not that accurate, especially on the hands ), and hand gestures to handle various operations ( open menus, teleport, switch command, and so on ). The video is mostly game related ( that's what the cool kids do these days :D ) but the main reason why I developed this system is to be used in working environments, similar to what Fabric Engine is aiming towards. Hopefully I'll release another video in a month or so to show off those added features and also include those features that I'm developing. Cheers Nicolas 2016-12-21 21:06 GMT+01:00 Adam Sale <[email protected]>: > That is very impressive. I see you have connections for full body MOCap, > but didn`t see legs or body presence in the video. I did see arms and hands > later in the video. Is there a reason, the full body avatar is absent. > Still a work in progress I imagine. > > Very cool though. I am trying the same thing at the moment, though with > XSens, and Vive / Oculus. Tethering is a pain.. > > On Wed, Dec 21, 2016 at 7:05 AM, Gerbrand Nel <[email protected]> wrote: > >> most impressive!!! >> >> >> On 2016/12/21 4:23 PM, Enter Reality wrote: >> >> Hi guys, >> >> Sorry for a bit of OT on the list, I just wanted to share what I've been >> working on during the last couple of months. >> >> In short, the setup I created allow for a 100% wireless solution for VR >> visualization and interactivity very different from what Oculus Rift and >> HTC Vive offers right now. >> >> The entire setup has been created in order to be used in working >> environments ( ArchViz, Job training, Interactive movies, simulations, >> workplace security and so on... ) >> >> Enjoy! >> >> >> Wireless VR 2.0 <https://www.youtube.com/watch?v=uYVKaVfAkP0> >> >> Cheers >> >> Nicolas >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

