I forgot to mention that if you want to go to youtube 360 or facebook you
will have to use:

https://github.com/google/spatial-media/releases

Its quite simple to use!

Greetings!

Francisco

On Dec 28, 2016 8:57 AM, "Kris Rivel" <[email protected]> wrote:

> Thanks guys!! So what about the post/compositing side? What do I use for
> final 3d output? What if I needed to output to facebook or something?
>
> Kris
>
> On Wed, Dec 28, 2016 at 6:39 AM, <[email protected]> wrote:
>
>> When I did a lot of them – what served me the most was a 6 camera rig.
>>
>> 6 camera’s at a 90 degree angle (including up and down), with square
>> image ratio and 90 degree opening.
>> You can render with any software, no need for special shaders.
>>
>> Remap the 6 renders on the planes of a cube, and re-render with whatever
>> fancy panoramic or spherical or 360 shader you want for final output – or
>> deliver as is.
>> A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I
>> found it rather all rather straightforward and unproblematic.
>> A bit frustrating that you can only have 4 viewports at once – but at
>> least in a square viewport you can see very well what you are doing.
>>
>> Make sure to test volumics, displacement, particles, lens shaders, SSS
>> and FG, even simply sampling...  before deciding on a method – there’s some
>> bad surprises to be had.
>> The 6 camera rig solves pretty much all of it since you are doing a
>> totally regular render.
>> Square renders (at 1k if you go for 4k total) fly like crazy, compared to
>> a 360 view.
>> They better since you need to render more of them, but I’d rather debug
>> in one, quick render view – and render the other views when problems are
>> solved.
>> Rendering one angle at a time – there are plenty of opportunities for
>> optimisation as well. Do not underestimate rendering a full 360 degree
>> world to a single high res view at once.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* Kris Rivel <[email protected]>
>> *Sent:* Wednesday, December 28, 2016 3:57 AM
>> *To:* Softimage List <[email protected]>
>> *Subject:* render 360
>>
>> Anyone know if there's a setup or if its possible to render 360s in Soft
>> with redshift or anything else? Never done it before so not sure where to
>> start...is it just a camera rig/setup and a specific composite process?
>>
>> Kris
>>
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