You guys are the best! Thanks so much!

Kris

On Wed, Dec 28, 2016 at 7:45 AM, Francisco Criado <[email protected]>
wrote:

> I forgot to mention that if you want to go to youtube 360 or facebook you
> will have to use:
>
> https://github.com/google/spatial-media/releases
>
> Its quite simple to use!
>
> Greetings!
>
> Francisco
>
> On Dec 28, 2016 8:57 AM, "Kris Rivel" <[email protected]> wrote:
>
>> Thanks guys!! So what about the post/compositing side? What do I use for
>> final 3d output? What if I needed to output to facebook or something?
>>
>> Kris
>>
>> On Wed, Dec 28, 2016 at 6:39 AM, <[email protected]> wrote:
>>
>>> When I did a lot of them – what served me the most was a 6 camera rig.
>>>
>>> 6 camera’s at a 90 degree angle (including up and down), with square
>>> image ratio and 90 degree opening.
>>> You can render with any software, no need for special shaders.
>>>
>>> Remap the 6 renders on the planes of a cube, and re-render with whatever
>>> fancy panoramic or spherical or 360 shader you want for final output – or
>>> deliver as is.
>>> A 2 stage render workflow, with 6 camera’s has it’s own pitfalls – but I
>>> found it rather all rather straightforward and unproblematic.
>>> A bit frustrating that you can only have 4 viewports at once – but at
>>> least in a square viewport you can see very well what you are doing.
>>>
>>> Make sure to test volumics, displacement, particles, lens shaders, SSS
>>> and FG, even simply sampling...  before deciding on a method – there’s some
>>> bad surprises to be had.
>>> The 6 camera rig solves pretty much all of it since you are doing a
>>> totally regular render.
>>> Square renders (at 1k if you go for 4k total) fly like crazy, compared
>>> to a 360 view.
>>> They better since you need to render more of them, but I’d rather debug
>>> in one, quick render view – and render the other views when problems are
>>> solved.
>>> Rendering one angle at a time – there are plenty of opportunities for
>>> optimisation as well. Do not underestimate rendering a full 360 degree
>>> world to a single high res view at once.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From:* Kris Rivel <[email protected]>
>>> *Sent:* Wednesday, December 28, 2016 3:57 AM
>>> *To:* Softimage List <[email protected]>
>>> *Subject:* render 360
>>>
>>> Anyone know if there's a setup or if its possible to render 360s in Soft
>>> with redshift or anything else? Never done it before so not sure where to
>>> start...is it just a camera rig/setup and a specific composite process?
>>>
>>> Kris
>>>
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>>
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