Or you could just clear the Render Stats > Double Sided check box.

On Mon, Jan 16, 2017 at 9:15 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:

> Ok, i figured it out, if you set the user option to sidedness and value to
> 144 it sets all ray types to off, and 145 just the camera is on.
>
> Sorry for the noise.
>
> On Mon, Jan 16, 2017 at 3:03 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
>> Quick one for the brains on here.
>>
>> Anyone know if mtoa has the sidedness parametar  like in sitoa? I see you
>> can call the sidedness as a user option on a mesh but i cant figure out the
>> byte value to have just camera rays on and all secondary rays off, or if
>> its even possible....
>>
>>
>> Cheers,
>> Ogi.
>>
>> https://support.solidangle.com/display/AFMUG/User+Options?
>> preview=/1081437/19399291/image2014-5-20%2013%3A30%3A42.png
>>
>
>
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