yeah but i want to control the rays, doesn't that just kill everything?

On Mon, Jan 16, 2017 at 3:35 PM, Stephen Blair <[email protected]>
wrote:

> Or you could just clear the Render Stats > Double Sided check box.
>
> On Mon, Jan 16, 2017 at 9:15 AM, Ognjen Vukovic <[email protected]> wrote:
>
>> Ok, i figured it out, if you set the user option to sidedness and value
>> to 144 it sets all ray types to off, and 145 just the camera is on.
>>
>> Sorry for the noise.
>>
>> On Mon, Jan 16, 2017 at 3:03 PM, Ognjen Vukovic <[email protected]>
>> wrote:
>>
>>> Quick one for the brains on here.
>>>
>>> Anyone know if mtoa has the sidedness parametar  like in sitoa? I see
>>> you can call the sidedness as a user option on a mesh but i cant figure out
>>> the byte value to have just camera rays on and all secondary rays off, or
>>> if its even possible....
>>>
>>>
>>> Cheers,
>>> Ogi.
>>>
>>> https://support.solidangle.com/display/AFMUG/User+Options?pr
>>> eview=/1081437/19399291/image2014-5-20%2013%3A30%3A42.png
>>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to