yeah but i want to control the rays, doesn't that just kill everything? On Mon, Jan 16, 2017 at 3:35 PM, Stephen Blair <[email protected]> wrote:
> Or you could just clear the Render Stats > Double Sided check box. > > On Mon, Jan 16, 2017 at 9:15 AM, Ognjen Vukovic <[email protected]> wrote: > >> Ok, i figured it out, if you set the user option to sidedness and value >> to 144 it sets all ray types to off, and 145 just the camera is on. >> >> Sorry for the noise. >> >> On Mon, Jan 16, 2017 at 3:03 PM, Ognjen Vukovic <[email protected]> >> wrote: >> >>> Quick one for the brains on here. >>> >>> Anyone know if mtoa has the sidedness parametar like in sitoa? I see >>> you can call the sidedness as a user option on a mesh but i cant figure out >>> the byte value to have just camera rays on and all secondary rays off, or >>> if its even possible.... >>> >>> >>> Cheers, >>> Ogi. >>> >>> https://support.solidangle.com/display/AFMUG/User+Options?pr >>> eview=/1081437/19399291/image2014-5-20%2013%3A30%3A42.png >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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