I am simulating a drop of water falling onto and running off a surface. The 
client wants it to partially cling to the surface and dragging a trail of water 
on its way down, the way small scale water surface tension can do.

I can sort of get the basic simulation working with Lagoa, but would like to 
try adding some additional wateredge clinging to the surface, kind of look. I 
was thinking this could possibly done as a post sim ICE thing adding friction 
or attratction, but otherwise have no clue how to do it. Have any of you dealt 
with something like this and perhaps have some ideas or pointers to tools or 
techniques I could look into?

Thanks

Cheers
Morten
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