Thanks Walter, that is very kind of you. Pretty cool - I will see what I can do 
with this :)

Cheers
Morten



> Den 19. januar 2017 klokken 14:07 skrev wavo <[email protected]>:
> 
> 
> Hi Morten,
> 
> here is something to start ,dont no what will be the renderer but this 
> will work with arnold,when MR change the trailsize!
> You can also work with a statemaschine so that an existing drop will 
> start to move at a given time!
> 
> I use also the standart Polygonizer but You can also render only the 
> original Icetrails without the polygonizer-stuff.
> 2015sp2
> 
> 
> good luck
> 
> Walter
> 
> 
> Am 1/19/2017 um 1:20 PM schrieb Morten Bartholdy:
> > Thanks Rob. It looks pretty much like what I would need, but no methodology 
> > available :(
> >
> > Morten
> >
> >
> >
> >> Den 19. januar 2017 klokken 12:28 skrev Rob Chapman <[email protected]>:
> >>
> >>
> >> Hi Morton
> >>
> >> this might give you some help and direction
> >>
> >> https://vimeo.com/45981772
> >>
> >> On 19 January 2017 at 10:43, Morten Bartholdy <[email protected]> wrote:
> >>> I am simulating a drop of water falling onto and running off a surface. 
> >>> The client wants it to partially cling to the surface and dragging a 
> >>> trail of water on its way down, the way small scale water surface tension 
> >>> can do.
> >>>
> >>> I can sort of get the basic simulation working with Lagoa, but would like 
> >>> to try adding some additional wateredge clinging to the surface, kind of 
> >>> look. I was thinking this could possibly done as a post sim ICE thing 
> >>> adding friction or attratction, but otherwise have no clue how to do it. 
> >>> Have any of you dealt with something like this and perhaps have some 
> >>> ideas or pointers to tools or techniques I could look into?
> >>>
> >>> Thanks
> >>>
> >>> Cheers
> >>> Morten
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> 
> -- 
> 
> 
> *Walter Volbers*
> Senior Animator
> 
> *FIFTYEIGHT*3D
> Animation & Digital Effects GmbH
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