https://vimeo.com/202435893

new houdini stuff
is this all of it, or are there more suprises? looks good though

I always thought houdini already had booleans

I'm still wondering if a baked animation pipeline works in it, if anyone
has an idea.
It's based on just baking various constraints and re-constraining. and
building the rig for the bones on the fly
does houdini have mel type scripts you can build and run?
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